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    Friday, June 19, 2020

    Pokémon TCG First dub, got lucky with the Soaring Storm! Now I want to win in standard. Any recommendations for builds with any of these cards in them as they are my new cards for electric & a longtime gone pokemon player returning. 1xDedenne GX 1xToxtricity V 1xToxtricity VMAX 1xPincurchin V 3xDubwool V.

    Pokémon TCG First dub, got lucky with the Soaring Storm! Now I want to win in standard. Any recommendations for builds with any of these cards in them as they are my new cards for electric & a longtime gone pokemon player returning. 1xDedenne GX 1xToxtricity V 1xToxtricity VMAX 1xPincurchin V 3xDubwool V.


    First dub, got lucky with the Soaring Storm! Now I want to win in standard. Any recommendations for builds with any of these cards in them as they are my new cards for electric & a longtime gone pokemon player returning. 1xDedenne GX 1xToxtricity V 1xToxtricity VMAX 1xPincurchin V 3xDubwool V.

    Posted: 18 Jun 2020 04:40 PM PDT

    New Player Guide Part 2 - Tokens & Packs

    Posted: 18 Jun 2020 07:54 PM PDT

    Intro

    When you first start the game, your tokens should go towards Theme Decks, as discussed in Part 1. Once you've gotten all of the theme decks you want, you're ready to start buying packs! Each 200 tokens gets you one trade-locked pack. As with the theme decks, the focus is on getting cards used in a variety of decks. Once you have a deck playable in Standard, the most important step is to build up your staples and tech cards, giving you the most possibilities to expand.

    I've compiled a visual guide of such cards from the sets that survive the August 2020 rotation. To re-emphasize, the focus here is on grabbing cards you can place into multiple different decks, so you won't see powerful deck-specific cards like Dragapult VMax here (I also didn't list cards like Professor's Research, which you already have from the Theme Decks in part 1). The cards are ordered by rarity. I've also provided a rough guide on how many copies you might want to get, erring on the side of more copies. For example, Galarian Zigzagoon is usually a 1-or-2-of, but Dark decks will run more copies. Most evolution decks struggle to find the space for 4 Evolution Incense, but if you are running multiple evolution lines it can help out, especially as a newer player still building their collection.

    When trying to get these cards, I place a much higher value on grabbing the Uncommons. Using the math from this video, the odds of getting any specific Holo Rare or Pokémon V is about 1%. In contrast, getting a specific Uncommon from a pack is around 6%. Instead of pounding all of your resources into those 1% pulls, aim for the Uncommons (if you happen to pick up higher rarity cards along the way, great!).

    Part 1: Uncommons

    Sword and Shield is by far the best option for a new player. It features the only Common card in the entire chart with Galarian Zigzagoon, and contains the largest amount of generic, useable cards. Quick Ball fits in all Basic-centered deck in the format, Evolution Incense fits in every evolution-focused deck, and Rare Candy will fit in every Stage 2 deck. The Pokémon tools help provide a variety of useful effects, while Aurora Energy is a key component of decks relying on multiple types of Energy. Start here, and continue until you have the cards listed before Oranguru.

    Cosmic Eclipse comes next, and Great Catcher is the biggest draw to this set, helping to replace the Pokémon Catchers players coming from the Theme format have to rely on. If you plan on using a Tag Team deck, you'll definitely want to stay here until you pick up a few Tag Call and some of the Tag Team supporters. But, if the decks you like focus on Pokémon V, grab the tech cards and move on--you can always come back later if you change your mind. If you like control decks, make sure to pick up the Poké Doll as well.

    Rebel Clash comes in third, offering Scoop Up Net and Tool Scrapper. If you know you'll be using one of the two Energy, pick them up while you're here.

    Unbroken Bonds comes in fourth, offering Green's Exploration and Power Plant. Given the smaller number of cards, you may also consider spending the 1 tradeable pack it would take to get some of these cards and putting your tokens to use elsewhere.

    Unified Minds is in fifth, and Reset Stamp is the one card I'd suggest sticking around for. In last place, we have Team Up, which offers only notable Holo Rares, making it not worth investing in during this stage.

    Part 2: Chasing Cards

    Once you have all of the uncommons you want, you'll still be earning tokens. If you happen to be already be playing a deck in Standard that has several cards from the same set, you may want to open packs of that set to try "freeing" your tradeable versions. For example, a Water deck player might open Sword & Shield, looking for Lapras V, Frosmoth, and Marnie. For each one they pull, they can sell back one of their tradeable copies for other cards. In contrast, a Grass player needs to go to 3 different sets for Voltage Beat Rillaboom, Rillaboom V, and Rowlet & Alolan Exeggutor GX. Without having multiple cards to help stack the odds of getting something you want, I'd suggest simply saving your tokens for the next step.

    Part 3: New Sets

    You've got all the uncommons you could need, and maybe you've even gotten some valuable trade-locked cards allowing you to direct your tradeable packs elsewhere. Once you have a deck or two fully fleshed out in Standard, there isn't much use left for tokens. You need 8 of them to post a trade, and you can spend 55 of them for the Pikachu Avatar Collection Boxes in the store, but neither of these offer much value. However, when a new set releases, new notable Uncommons will be released with it, along with several new Pokémon you may want to build a deck around. With your collection finally in a stable place, feel free to spend tokens on the new set when it first comes out. A player that plays regularly and saves their tokens for 3 months (the time between set releases) will be able to open at least 100 packs for each new set. This practically guarantees you get the Uncommons you want, and you might even get some other valuable cards. Once you reach this point, there isn't anything else worth using the tokens on, so go crazy!

    Special Note

    Keep in mind that while you're earning the tokens to open these packs, you'll still be playing the TCG! Don't forget that you can enter Tournaments to earn tradeable packs as a reward. Use these to trade for cards you don't have. You don't have to sit there opening countless trade-locked packs trying to pull Boss's Orders or that one VMax you need to get your deck working. Trade for them! If you think you need more packs before using your Standard decks, enter Theme tournaments instead.

    Good luck, have fun!

    submitted by /u/Hylaster
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    Public offers won't load until 9h mark

    Posted: 19 Jun 2020 06:51 AM PDT

    After some issues with my pc I did a fresh windows install. Downloaded ptcgo without issues.Now the public trades won't load for me. However the trades past 9h mark does load. I refreshed the game, didn't work. What's going on? How to fix?

    Edit: FIXED after rebooting pc and refreshing client few times.

    submitted by /u/MrYakisoba
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    How much is this worth?

    Posted: 19 Jun 2020 09:22 AM PDT

    How does Evolutions compare in terms of value to other XY packs ?

    Posted: 19 Jun 2020 02:30 AM PDT

    Is it actually the least valuable pack ?

    submitted by /u/S3raphim99
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    All 9 V cards from Japanese starter decks revealed - credit to Pokebeach

    Posted: 18 Jun 2020 08:39 PM PDT

    Created deck, Any suggestions?

    Posted: 18 Jun 2020 07:13 PM PDT

    I built a deck on PTCGO, but don't have all the cards yet. I just wanted to hear any suggestions before I spend any packs in making the deck, in case there are better options. Right now, I'm using a version of the deck in Expanded.
    The main idea is to use Welder or similar abilities to get the big attacks in this deck as quickly as possible.

    ****** Pokémon Trading Card Game Deck List ******

    ##Pokémon - 12

    * 1 Blacephalon UNB 32

    * 2 Entei LOT 47

    * 1 Heatran-GX UNM 216

    * 1 Moltres LOT 38

    * 2 Reshiram-GX PR-SM 137

    * 1 Victini {*} DRM 7

    * 2 Victini V SSH 25

    * 2 Volcanion UNB 25

    ##Trainer Cards - 27

    * 1 Heat Factory {*} LOT 178

    * 2 Green's Exploration UNB 175

    * 3 Pal Pad SSH 172

    * 2 Giant Hearth UNM 197

    * 2 Energy Spinner UNB 170

    * 4 Welder UNB 189

    * 1 Red's Challenge UNB 184

    * 4 Quick Ball SSH 179

    * 1 Stadium Nav UNM 208

    * 1 Misty's Favor UNM 202

    * 1 Energy Recycler GRI 123

    * 1 Fire Crystal UNB 173

    * 2 Professor's Research SSH 178

    * 2 Switch BLW 104

    ##Energy - 21

    * 19 Fire Energy SMEnergy 11

    * 2 Weakness Guard Energy UNM 213

    Total Cards - 60

    ****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

    submitted by /u/A-Myr
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    Does adaptive evolution stack?

    Posted: 18 Jun 2020 03:21 PM PDT

    RCL Caterpie and RCL Metapod both have an ability, Adaptive Evolution, which reads: "This pokemon can evolve during your first turn or the turn you play it"

    Does this mean you can turn 1 evolve into a Butterfree, if you have all three cards in your hand?

    submitted by /u/ribjoe
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    What packs should I be trading for?

    Posted: 18 Jun 2020 02:10 PM PDT

    I'm new so I don't know which packs I should be trading for. Could someone tell me best to worse packs.

    submitted by /u/ToxicRiptide45
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    Small detail but a bit annoying.

    Posted: 18 Jun 2020 04:20 PM PDT

    When you play a search card, for example, a quick ball, and you click " show playmat ", the GX attack marker of your opponent is blocked by the search card.

    Okay I know you should be able to remember and everything but I multitask while playing PTCGO and am not looking at the game every second. Also, the game log could work, but it takes a bit of time to find if the opponent used their GX attack, and then you still have to make your decision of the card you get.

    It's a small issue, and only for me or maybe a few others, so I think it doesn't need to be bothered with.

    submitted by /u/Cheddary_Cheez
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    Tapu Lele GX or Jirachi EX?

    Posted: 18 Jun 2020 11:16 AM PDT

    Which is better in an expanded deck? I'm leaning towards Jirachi EX because I can use Scoop Up Net to use it multiple times and if I start with it as an active Pokémon.

    submitted by /u/unlimitedlead
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    Water deck energy help

    Posted: 18 Jun 2020 09:28 AM PDT

    What is the best water energy accelerator cards to get energies into my mons

    submitted by /u/Smightmite
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    Just some questions

    Posted: 18 Jun 2020 08:46 AM PDT

    I have 50+ packs to trade with a decent collection of random cards.

    I have a pretty cool metal deck but looking to expand. Seems like electric or fire is the way to go, even tho I do like the Keldeo GX ability.

    Any specific cards that are must haves? Any advice would be awesome! Also, I'm friendless on the game! If anyone wants to friend up and battle, that'd be cool too!

    submitted by /u/Kescoto1
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    I'm new, what are these banned cards?

    Posted: 18 Jun 2020 08:16 AM PDT

    Such as Lt. Surges strategy. ive seen ppl play it but i cant.

    submitted by /u/Jkwon6227
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