Pokémon TCG Question about Naganadel GX's gx attack & Dubwool V |
- Question about Naganadel GX's gx attack & Dubwool V
- Intro to the Expanded metagame
- looking at the other card games, ptcgo still looks like a 2011 game...
- Royal Blaze : A Beginners Guide on How to Upgrade Leon's Charizard Theme Deck
- Do these worth anything?
- I just made this deck a week ago. Should I change anything or should I keep it the same? Is it good or bad?
- Deck building
- Overtime
- Would anyone be down to do the wallstreetbets thing in PTCGO?
- Hey guys! I’m playing again after stopping when I was a kid. Trying to learn, trade, and make friends. Any advice?
- Overtime game memories?
- Need someone to talk me down
- Please help if you can please? I cant balance pokemon right. Can someone breakdown a deck, when it comes to pokemon mainly? Ill write the rest of that below. Gen 1 player. I want to learn how to play ptcgo. I have played it for around 5 hours so far. I bought a charizard deck code.
- Best Theme Decks for Trainer Challenge?
- Best set to hunt secret rare energies?
- if you're a new player what would you recommend using tickets on
- Attack energy’s
- How are you doing in players cup 3?
- 2021 Expanded Roto Motor Rotom suggestions?
Question about Naganadel GX's gx attack & Dubwool V Posted: 28 Jan 2021 05:30 AM PST I was thinking about a dumb deck that would use Naganadel GX's Stinger GX attack and Dubwool V. Here is the problem: Dubwool V's "Revenge Blast" attack states "120+ .This attack does 30 more damage for each Prize Card your Opponent has taken". Naganadel GX's GX attack states: "Each player shuffles their prize cards into their deck. Then, each player puts the top 3 cards of their deck as their prize cards." Will Dubwool V's attack do more damage? I was thinking no, because they did not actually take the Prize cards. But could someone please clarify? Thanks. Edit: Spelling [link] [comments] | |||||||||||||||||||||||||||||||||
Intro to the Expanded metagame Posted: 27 Jan 2021 11:17 AM PST I occasionally see posts on here featuring folks who wandered into Expanded with a deck and a dream, only to get crushed by some bullshit they were already tired of seeing elsewhere. I understand this frustration, having been crushed by these in turn myself. But Expanded is my favorite way to play PTCGO and I'd like you all to feel the same! To that end, I've composed this list of viable Expanded decks. I hope it'll help you get into the format. I've broken up the decks into archetypes based on overall play pattern. I have not ranked the decks by viability. I also haven't included literally every deck good enough to spike a tournament once in a while. These are just the most common decks in competitive Expanded, plus some personal favorites because I'm the author lol. Max ElixirThese decks use Max Elixir, and often at least one other piece of acceleration, to quickly set up a devastating threat. Zacian/Zacian ADP Max Elixir plus Metal Saucer ensures an attacking Zacian V, plus more attackers on the way, as early as the first turn. The non-ADP list is streamlined to maximize the likelihood of a fast Brave Blade, while the ADP list plays like the Standard version with the addition of Double Dragon Energy. Turbo Dark/ADP Dark With Max Elixir, Dark Patch, and Darkrai-GX, this archetype looks to get a huge pile of Dark energy into play as early as possible. The non-ADP list runs a diverse toolbox of attackers, Weavile-GX to support them, and the Darkrai-GX/Hypnotoxic Laser combo. The ADP list is usually all in on Greninja & Zoroark-GX's Dark Pulse attack. Pikarom If you got tired of eating Pikachu & Zekrom-GX's Full Blitz attack on the first turn last Standard, get ready to puke fighting it in Extended. Max Elixir teams up with Tapu Koko Prism Star and Thunder Mountain Prism Star to get the job done here. A suite of silver-bullet attackers fills out the list. GarbotoxinThese decks lean on Garbodor DRX and Garbodor BKP's Garbotoxin ability to disrupt the opponent's setup, buying enough time for their efficient threats to take over the game. Ultra Necrozma Sample Ultra Necrozma/Garbodor list Sample Ultra Necrozma/Octillery list While this deck faces stiff competition in a tournament environment, you'll run into it a lot on the ladder. The most common version packs both Garbotoxin and Silent Lab, heavily disrupting the opponent while turning on Ultra Necrozma CEC's Luster of Downfall attack. A less common version skips the Garbodors, instead running Octillery BKT for more draw power alongside a suite of counterpunch attackers. Dragapult Dragapult VMAX's ability to hit the bench is almost unbeatable in certain metagames, making this archetype a great choice if you want to play fun police. It also prepares Garbodor GRI to safely slap for 200+ late-game. Centiskorch The premiere Welder deck in Expanded, Garbotoxin does a great job buying time while you suit up an unbeatable Centiskorch VMAX. Plays the same Fire energy package you're familiar with from recent Standards, plus powerful Expanded support cards. Sky FieldThese decks build up a huge bench with Sky Field and convert it into massive damage. Snorlax Snorlax VMAX smacks for 300 damage raw with a full Sky Field bench! Dunno if you knew this but that's a lot. It accelerates into these attacks as early as the second turn with Triple Acceleration Energy, which it digs for with either Cinccino SSH or, more rarely, Zoroark-GX. Zoroark-GX While Zoroark-GX doesn't hit quite as hard as Snormax - "only" up to 180 - it makes up the lost damage with extra time. Giving up prizes in increments of 2 rather than 3 positions it perfectly to use Counter Energy, which it employs to fuel a pile of powerful counterpunchers. (A less common version uses Triple Acceleration Energy for the same purpose.) Other Big AttackersThis section contains all the aggressive multi-prize attackers I couldn't easily categorize elsewhere. They represent a diversity of strategies. Coalossal In Expanded, Coalossal VMAX gets to partner with both Oranguru SSH and Magcargo CES for perfect draws and Eruption Shots turn after turn. Stone Fighting Energy and Strong Energy build Coalossal VMAX into the best threat on the table, while cards like Acerola and Max Potion sustain the beef. Roxiechomp Brutally fast, Roxiechomp combines Garchomp & Giratina-GX's Calamitous Slash attack with Roxie+Koffing/Weezing CEC and Galarian Zigzagoon SSH to OHKO almost any Pokemon as early as the first turn. Back-up attackers Noivern-GX and Naganadel & Guzzlord-GX close things out. Mew3 Box This deck supports Mewtwo & Mew-GX with Battle Compressor to take opponents apart with surgical precision. Expanded contains PTCG's entire library of Pokemon-EX and -GX, and builds of this archetype vary widely depending on what part of the metagame the player is targeting. This archetype rewards metagame understanding like no other. Archie's Blastoise Sample Archie's Blastoise list A little bit fringe, but a personal favorite. This deck uses Archie's Ace in the Hole to accelerate out a Blastoise PLB, which it uses to suit up powerful Water attacks. Combos like this are some of the most fun you can have in this format, in my opinion. Single-Prize AttackersThese decks use powerful single-prize Pokemon to build a tempo advantage over decks with bigger, more powerful attackers. Mad Party As fast and linear as the Standard archetype. In Expanded, Mad Party gets to speed up its clock with Battle Compressor, plus extra attackers that hit important weaknesses. Baby Blacephalon Good ol' Blacephalon UNB preys on greedy Pokemon EX/GX/V just as well in Expanded as it does in Standard. Another fast, brutally consistent single-prize strategy. Mew/Cramorant V Box Sample Mew/Cramorant V Box list Another personal favorite, this archetype is all counterpunch. It combines Mew FCO with Dimension Valley and Double Colorless Energy/Twin Energy to fire off powerful triple-colorless attacks. Your most commonly used attack will be Cramorant V's Spit Shot, with which you'll snipe two-prize support Pokemon and police the bench. Stall/LockThese decks stall out the game until they can lock the opponent into an unplayably bad position, after which winning is sort of a formality. Wall Stall This archetype takes it nice and slow, fetching specific answer cards with Steven's Resolve and Teammates. It eventually plans to lock its opponent out of the game with a powerful "Wall" Pokemon, such as Pyroar FLF, Snorlax PLS, and Lucario & Melmetal-GX. There are lots of different walls for different metagame problems; which walls the deck runs can vary a lot. Players on a budget can substitute Tropical Beaches for disruptive Stadiums. Rowleggs The Expanded version of Rowleggs is MEAN. You'll most often use your first attack with Rowlet & Alolan Exeggcutor-GX to set up Vileplume AOR, slowing your opponent to a crawl. After that, you'll make Vileplume BUS and/or Decidueye DAA, one or both of whom ought to put the game away. In particular, some decks have straight-up no answer to Vileplume BUS; sometimes you'll AZ your whole bench just to make sure they can't dislodge it. Cinccino Control Sample Cinccino/Articuno-GX list Sample Cinccino/Centiskorch V list You'll use Cinccino SSH to tear through your deck, disrupting your opponent along the way. Eventually you'll close out the game by building loops with Bunnelby PRC's Rototiller attack, such as looping Bunnelby and Life Dew back into your deck with Lana's Fishing Rod. There are two different builds depending on how you want to control the opponent's energy: one with Articuno-GX and one with Centiskorch V. Shock Lock Sample Shock Lock/Stoutland list Both versions of this list plan to endlessly replay Raichu BUS, keeping the opponent's active Pokemon in a permanent state of paralysis. The Stoutland BCR list equips an active Stoutland (locking the opponent out of cards like Guzma) with Memory Energy, which it uses to recur Scoop Up Net with Lillipup BLW's Pickup attack. The Celebi Prism Star list recurs Scoop Up Net and whatever else it needs with Milotic PRC, re-buying evolutions with Celebi's Time Distortion attack. Hand LockThese decks combine Electrode-GX and Ace Trainer or N to quickly shrink the opponent's hand, then follow up with an attack that obliterates the rest of it. Malamar VMAX The hotter of the two lists right now thanks to its higher consistency, Malamar VMAX's Max Jammer attack will ensure that the opponent's hand stays hot garbage. Powerful one-ofs like Hiker and Wondrous Labyrinth Prism Star seal the deal. Trevnoir This deck took a huge hit with the bannings of Shaymin-EX ROS and Milotic FLF, but when it comes together, it's more explosive than the Malamar list. Your ideal game starts with a first-turn Horror House GX from Gengar & Mimikyu-GX, costing your opponent their entire turn. After that, you'll pop your Electrode-GX onto Ditto BCR, whom you'll then turn into Trevenant & Dusknoir-GX. Winning after that should be just a few Night Watches away. Ladder OnlyThese decks (well, just one deck for now) are decks you'll encounter frequently on the ladder, but rarely in tournament. Honchkrow-GX This deck plans to evolve Murkrow into Honchkrow-GX on the first turn using Dusk Stone. It is stunningly consistent at doing this. Some decks have absolutely, positively zero answer for this play and (should) concede immediately. Against decks it doesn't instalock, however, Honchkrow-GX often isn't good enough a threat. An excellent deck for getting your 12 wins a day; not a stable choice for a competitive event. [link] [comments] | |||||||||||||||||||||||||||||||||
looking at the other card games, ptcgo still looks like a 2011 game... Posted: 27 Jan 2021 05:58 PM PST Does anybody feels the same? PTCGO is by far the ugliest online card game between the popular ones. We can't compare it neither with Hearthstone, Magic Arena or Legends of Runeterra. Even Yu-Gi-Oh Duel Link looks more polished and well finished. Do they pretend to update the game one day? I mean everything in this game seems so obsolete nowadays. Even tho PTCGO is a free-to-play game the game deserved a better look imo. That's just my two cents. [link] [comments] | |||||||||||||||||||||||||||||||||
Royal Blaze : A Beginners Guide on How to Upgrade Leon's Charizard Theme Deck Posted: 27 Jan 2021 11:33 AM PST Disclaimer:
Preface:Theme deck is mainly catered towards people who are new into the Pokemon TCG series. It gives you bunch of archetypes, trainers and energies. Perfect, and it should win you games right? The answer is, Yes and No. If you played against other theme decks and enjoy a long, slow and boring ass pace game, the answer will be yes. If you enjoy a faster and more explosive environment, then the answer will definitely will be no. "Bro, but muh deck is winning a lot". Again, the answer will be split into two. The answer is Yes, if you played against your friend Tier 5 Bulbasaur deck. If you played against a competitive player with competitive deck, you will be annihilated in no time. Fear not my friends. We can avoid these mistakes by going through them and try to understand why there are considered as mistakes in the first place. Let's take a look at the default deck list for Charizard Theme Deck below, and how to fix them. What do we have here? 18 Fire Energies? Well, time to pack it up boys.
Why Theme Deck sucks #1:Pyramid lines and useless Pokemon Supporter:
How to Unsuck:
Replacements/Additions:
Why Theme Deck sucks #2:Lack of Trainer cards or having some inconsistent one:
How to Unsuck:
Replacements/Additions:
3 Professor's Research SSH 178
4 Pokemon Communication TEU 152
Why Theme Deck sucks #3:The amount of Fire Energies...it's over 9000!!:
How to Unsuck:
Revamped DeckNow this looks more promising. Import List For PTCGO:
Now that we have done rebuilding the deck, it's time for some playtesting. Hope you learned something and have fun! [link] [comments] | |||||||||||||||||||||||||||||||||
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Posted: 28 Jan 2021 12:17 AM PST Hey guys, I'm a total newbie to building decks .... any advice ? I've just been using the Relentless Flame deck so far TIA [link] [comments] | |||||||||||||||||||||||||||||||||
Posted: 28 Jan 2021 03:45 AM PST | |||||||||||||||||||||||||||||||||
Would anyone be down to do the wallstreetbets thing in PTCGO? Posted: 28 Jan 2021 07:05 AM PST As many of you know, the Pokémon TCG is based as much in investment as anything, as card prices fluctuate greatly depending on their supply and demand. Recently, r/wallstreetbets increased the price of GameStop stocks drastically by all suddenly buying stocks at once and controlling the market on them. So, I've been thinking- shouldn't this be possible to do in the Pokémon TCG as well? If we all band together and buy out almost every copy of some random, extremely obscure card, and then gain control of its pricing as a result, we could make a fortune. It would have to be something scarce enough that we could buy out the majority of the cards- but cheap enough, so we can afford to but out the majority- but be uniquely necessary for at least one specific deck to generate enough demand that people will still buy after we rocket the price. If you're interested, let me know. This would take a lot of resources. Also, if you have ideas for the card to target, leave it in the comments. TL;DR: I'm offering a really funny get rich quick scheme but we need a lot of people and good ideas to pull it off [link] [comments] | |||||||||||||||||||||||||||||||||
Posted: 27 Jan 2021 08:13 PM PST If you would like to add me my account name is TheBigWilbowski. Thank you everyone! Edit: If my username in the text is considered advertising my apologies. Please let me know and I will edit post. [link] [comments] | |||||||||||||||||||||||||||||||||
Posted: 28 Jan 2021 01:11 AM PST | |||||||||||||||||||||||||||||||||
Posted: 27 Jan 2021 08:52 PM PST I just want to open all my ptcgo packs and I know it's wrong but I can barely hold myself back. Edit: Did it, got nothing but junk 😭 [link] [comments] | |||||||||||||||||||||||||||||||||
Posted: 27 Jan 2021 11:52 PM PST In my charizard deck im used to having my setup pokemon. Sudowoodo can take damage, add cards, help set up in a weak way. Then you hope for lugia or the charizard line. And use lugia or 2 charizard to defeat enemies. Im missing some ideas of attack. The yanma and yanmega i dont use much. What are those types of cards for or called please? Same with slugma and magcargo. I dont really use. What are the types of pokemon i need in a deck? A-z please? I want to build a desireable deck but i cant balance it right [link] [comments] | |||||||||||||||||||||||||||||||||
Best Theme Decks for Trainer Challenge? Posted: 27 Jan 2021 11:11 PM PST I just realized that even after having this account since gen5 I never got anywhere near finishing the trainer's challenge. The theme decks I have right now are too garbage to really work with so what would be the best picks to buy? Thank you! [link] [comments] | |||||||||||||||||||||||||||||||||
Best set to hunt secret rare energies? Posted: 27 Jan 2021 07:19 PM PST Just wondering which set(s) would be good for hunting the gold energies. I know they're rare, but figured I gotta spend the coins somehow 🤷🏻♂️ [link] [comments] | |||||||||||||||||||||||||||||||||
if you're a new player what would you recommend using tickets on Posted: 27 Jan 2021 07:13 PM PST | |||||||||||||||||||||||||||||||||
Posted: 27 Jan 2021 06:24 PM PST So I am new to the card game and am kinda confused when it comes to what the symbols next to attacks actually mean besides the amount of energy's. Like some attacks will show for example 1 air ,1 steel energy etc ... but the attack will still work if I say I have 2 electric energy on the poke ... and some times the extra effect ( ie. if thunderous is on your bench you damage all opponents bench poke's 20 ) doesn't even trigger but I still do the damage ... thank you in advance [link] [comments] | |||||||||||||||||||||||||||||||||
How are you doing in players cup 3? Posted: 27 Jan 2021 04:54 PM PST | |||||||||||||||||||||||||||||||||
2021 Expanded Roto Motor Rotom suggestions? Posted: 27 Jan 2021 01:42 PM PST Hey all, Rotom is one of my favorite Pokemon and I'm really interested in the Roto Motor deck! First, my list: ****** Pokémon Trading Card Game Deck List ***** ##Pokémon - 9 * 1 Fan Rotom UPR 110 * 1 Snorlax VIV 131 * 1 Mow Rotom UPR 14 * 1 Rotom UPR 50 * 2 Rotom FLI 40 * 2 Frost Rotom UPR 41 * 1 Wash Rotom UPR 40 ##Trainer Cards - 51 * 3 Escape Board UPR 122 * 4 Bursting Balloon BKP 97 * 3 Trainers' Mail ROS 92 * 1 Rescue Stretcher GRI 130 * 1 Professor Sycamore BKP 107 * 4 Quick Ball SSH 179 * 2 Escape Rope PLS 120 * 4 Battle Compressor Team Flare Gear PHF 92 * 1 Telescopic Sight VIV 160 * 1 Field Blower GRI 125 * 2 Guzma BUS 115 * 2 Fighting Fury Belt BKP 99 * 2 Scoop Up Net RCL 165 * 3 Ultra Ball SUM 135 * 4 Giant Bomb UNM 196 * 2 Choice Band GRI 121 * 1 Lucky Egg SSH 167 * 1 Pokémon Ranger STS 104 * 2 Shrine of Punishment CES 143 * 4 Acro Bike CES 123 * 1 Computer Search BCR 137 * 3 VS Seeker PHF 109 ##Energy - 0 Total Cards - 60 I tried searching old posts for a starting point, and after some tweaks, this is where I'm at with it. I know this deck just straight up loses to ability lock so with that in mind, I'm wondering if there's really any room for improvement here or if this is pretty much as good as this deck gets. I have seen lists with Sledgehammer Buzzwole and one or two Strong Energy since Rotom doesn't otherwise hit fighting weakness. I didn't even bother with Heat Rotom since metal and grass decks either use a lot of energy or are Rowlegg and I'm not winning that anyway, and Frost Rotom works just as well against high energy counts and hits higher numbers against Lightning decks. Have been considering a second Snorlax because it's the best one prize consistency option there is, and you're not attacking for a couple turns anyway. Let me know what you think! [link] [comments] |
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