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    Pokémon TCG Question about Naganadel GX's gx attack & Dubwool V

    Pokémon TCG Question about Naganadel GX's gx attack & Dubwool V


    Question about Naganadel GX's gx attack & Dubwool V

    Posted: 28 Jan 2021 05:30 AM PST

    I was thinking about a dumb deck that would use Naganadel GX's Stinger GX attack and Dubwool V. Here is the problem:

    Dubwool V's "Revenge Blast" attack states "120+ .This attack does 30 more damage for each Prize Card your Opponent has taken".

    Naganadel GX's GX attack states: "Each player shuffles their prize cards into their deck. Then, each player puts the top 3 cards of their deck as their prize cards."

    Will Dubwool V's attack do more damage? I was thinking no, because they did not actually take the Prize cards. But could someone please clarify? Thanks.

    Edit: Spelling

    submitted by /u/epic-bruh-m0ment
    [link] [comments]

    Intro to the Expanded metagame

    Posted: 27 Jan 2021 11:17 AM PST

    I occasionally see posts on here featuring folks who wandered into Expanded with a deck and a dream, only to get crushed by some bullshit they were already tired of seeing elsewhere. I understand this frustration, having been crushed by these in turn myself. But Expanded is my favorite way to play PTCGO and I'd like you all to feel the same! To that end, I've composed this list of viable Expanded decks. I hope it'll help you get into the format.

    I've broken up the decks into archetypes based on overall play pattern. I have not ranked the decks by viability. I also haven't included literally every deck good enough to spike a tournament once in a while. These are just the most common decks in competitive Expanded, plus some personal favorites because I'm the author lol.

    Max Elixir

    These decks use Max Elixir, and often at least one other piece of acceleration, to quickly set up a devastating threat.

    Zacian/Zacian ADP

    Sample Zacian list

    Sample Zacian ADP list

    Max Elixir plus Metal Saucer ensures an attacking Zacian V, plus more attackers on the way, as early as the first turn. The non-ADP list is streamlined to maximize the likelihood of a fast Brave Blade, while the ADP list plays like the Standard version with the addition of Double Dragon Energy.

    Turbo Dark/ADP Dark

    Sample Turbo Dark list

    Sample ADP Dark list

    With Max Elixir, Dark Patch, and Darkrai-GX, this archetype looks to get a huge pile of Dark energy into play as early as possible. The non-ADP list runs a diverse toolbox of attackers, Weavile-GX to support them, and the Darkrai-GX/Hypnotoxic Laser combo. The ADP list is usually all in on Greninja & Zoroark-GX's Dark Pulse attack.

    Pikarom

    Sample Pikarom list

    If you got tired of eating Pikachu & Zekrom-GX's Full Blitz attack on the first turn last Standard, get ready to puke fighting it in Extended. Max Elixir teams up with Tapu Koko Prism Star and Thunder Mountain Prism Star to get the job done here. A suite of silver-bullet attackers fills out the list.

    Garbotoxin

    These decks lean on Garbodor DRX and Garbodor BKP's Garbotoxin ability to disrupt the opponent's setup, buying enough time for their efficient threats to take over the game.

    Ultra Necrozma

    Sample Ultra Necrozma/Garbodor list

    Sample Ultra Necrozma/Octillery list

    While this deck faces stiff competition in a tournament environment, you'll run into it a lot on the ladder. The most common version packs both Garbotoxin and Silent Lab, heavily disrupting the opponent while turning on Ultra Necrozma CEC's Luster of Downfall attack. A less common version skips the Garbodors, instead running Octillery BKT for more draw power alongside a suite of counterpunch attackers.

    Dragapult

    Sample Dragapult list

    Dragapult VMAX's ability to hit the bench is almost unbeatable in certain metagames, making this archetype a great choice if you want to play fun police. It also prepares Garbodor GRI to safely slap for 200+ late-game.

    Centiskorch

    Sample Centiskorch list

    The premiere Welder deck in Expanded, Garbotoxin does a great job buying time while you suit up an unbeatable Centiskorch VMAX. Plays the same Fire energy package you're familiar with from recent Standards, plus powerful Expanded support cards.

    Sky Field

    These decks build up a huge bench with Sky Field and convert it into massive damage.

    Snorlax

    Sample Snorlax list

    Snorlax VMAX smacks for 300 damage raw with a full Sky Field bench! Dunno if you knew this but that's a lot. It accelerates into these attacks as early as the second turn with Triple Acceleration Energy, which it digs for with either Cinccino SSH or, more rarely, Zoroark-GX.

    Zoroark-GX

    Sample Zoroark-GX list

    While Zoroark-GX doesn't hit quite as hard as Snormax - "only" up to 180 - it makes up the lost damage with extra time. Giving up prizes in increments of 2 rather than 3 positions it perfectly to use Counter Energy, which it employs to fuel a pile of powerful counterpunchers. (A less common version uses Triple Acceleration Energy for the same purpose.)

    Other Big Attackers

    This section contains all the aggressive multi-prize attackers I couldn't easily categorize elsewhere. They represent a diversity of strategies.

    Coalossal

    Sample Coalossal list

    In Expanded, Coalossal VMAX gets to partner with both Oranguru SSH and Magcargo CES for perfect draws and Eruption Shots turn after turn. Stone Fighting Energy and Strong Energy build Coalossal VMAX into the best threat on the table, while cards like Acerola and Max Potion sustain the beef.

    Roxiechomp

    Sample Roxiechomp list

    Brutally fast, Roxiechomp combines Garchomp & Giratina-GX's Calamitous Slash attack with Roxie+Koffing/Weezing CEC and Galarian Zigzagoon SSH to OHKO almost any Pokemon as early as the first turn. Back-up attackers Noivern-GX and Naganadel & Guzzlord-GX close things out.

    Mew3 Box

    Sample Mew3 Box list

    This deck supports Mewtwo & Mew-GX with Battle Compressor to take opponents apart with surgical precision. Expanded contains PTCG's entire library of Pokemon-EX and -GX, and builds of this archetype vary widely depending on what part of the metagame the player is targeting. This archetype rewards metagame understanding like no other.

    Archie's Blastoise

    Sample Archie's Blastoise list

    A little bit fringe, but a personal favorite. This deck uses Archie's Ace in the Hole to accelerate out a Blastoise PLB, which it uses to suit up powerful Water attacks. Combos like this are some of the most fun you can have in this format, in my opinion.

    Single-Prize Attackers

    These decks use powerful single-prize Pokemon to build a tempo advantage over decks with bigger, more powerful attackers.

    Mad Party

    Sample Mad Party list

    As fast and linear as the Standard archetype. In Expanded, Mad Party gets to speed up its clock with Battle Compressor, plus extra attackers that hit important weaknesses.

    Baby Blacephalon

    Sample Baby Blacephalon list

    Good ol' Blacephalon UNB preys on greedy Pokemon EX/GX/V just as well in Expanded as it does in Standard. Another fast, brutally consistent single-prize strategy.

    Mew/Cramorant V Box

    Sample Mew/Cramorant V Box list

    Another personal favorite, this archetype is all counterpunch. It combines Mew FCO with Dimension Valley and Double Colorless Energy/Twin Energy to fire off powerful triple-colorless attacks. Your most commonly used attack will be Cramorant V's Spit Shot, with which you'll snipe two-prize support Pokemon and police the bench.

    Stall/Lock

    These decks stall out the game until they can lock the opponent into an unplayably bad position, after which winning is sort of a formality.

    Wall Stall

    Sample Wall Stall list

    This archetype takes it nice and slow, fetching specific answer cards with Steven's Resolve and Teammates. It eventually plans to lock its opponent out of the game with a powerful "Wall" Pokemon, such as Pyroar FLF, Snorlax PLS, and Lucario & Melmetal-GX. There are lots of different walls for different metagame problems; which walls the deck runs can vary a lot. Players on a budget can substitute Tropical Beaches for disruptive Stadiums.

    Rowleggs

    Sample Rowleggs list

    The Expanded version of Rowleggs is MEAN. You'll most often use your first attack with Rowlet & Alolan Exeggcutor-GX to set up Vileplume AOR, slowing your opponent to a crawl. After that, you'll make Vileplume BUS and/or Decidueye DAA, one or both of whom ought to put the game away. In particular, some decks have straight-up no answer to Vileplume BUS; sometimes you'll AZ your whole bench just to make sure they can't dislodge it.

    Cinccino Control

    Sample Cinccino/Articuno-GX list

    Sample Cinccino/Centiskorch V list

    You'll use Cinccino SSH to tear through your deck, disrupting your opponent along the way. Eventually you'll close out the game by building loops with Bunnelby PRC's Rototiller attack, such as looping Bunnelby and Life Dew back into your deck with Lana's Fishing Rod. There are two different builds depending on how you want to control the opponent's energy: one with Articuno-GX and one with Centiskorch V.

    Shock Lock

    Sample Shock Lock/Stoutland list

    Sample Shock Lock/Celebi list

    Both versions of this list plan to endlessly replay Raichu BUS, keeping the opponent's active Pokemon in a permanent state of paralysis. The Stoutland BCR list equips an active Stoutland (locking the opponent out of cards like Guzma) with Memory Energy, which it uses to recur Scoop Up Net with Lillipup BLW's Pickup attack. The Celebi Prism Star list recurs Scoop Up Net and whatever else it needs with Milotic PRC, re-buying evolutions with Celebi's Time Distortion attack.

    Hand Lock

    These decks combine Electrode-GX and Ace Trainer or N to quickly shrink the opponent's hand, then follow up with an attack that obliterates the rest of it.

    Malamar VMAX

    Sample Malamar VMAX list

    The hotter of the two lists right now thanks to its higher consistency, Malamar VMAX's Max Jammer attack will ensure that the opponent's hand stays hot garbage. Powerful one-ofs like Hiker and Wondrous Labyrinth Prism Star seal the deal.

    Trevnoir

    Sample Trevnoir list

    This deck took a huge hit with the bannings of Shaymin-EX ROS and Milotic FLF, but when it comes together, it's more explosive than the Malamar list. Your ideal game starts with a first-turn Horror House GX from Gengar & Mimikyu-GX, costing your opponent their entire turn. After that, you'll pop your Electrode-GX onto Ditto BCR, whom you'll then turn into Trevenant & Dusknoir-GX. Winning after that should be just a few Night Watches away.

    Ladder Only

    These decks (well, just one deck for now) are decks you'll encounter frequently on the ladder, but rarely in tournament.

    Honchkrow-GX

    Sample Honchkrow-GX list

    This deck plans to evolve Murkrow into Honchkrow-GX on the first turn using Dusk Stone. It is stunningly consistent at doing this. Some decks have absolutely, positively zero answer for this play and (should) concede immediately. Against decks it doesn't instalock, however, Honchkrow-GX often isn't good enough a threat. An excellent deck for getting your 12 wins a day; not a stable choice for a competitive event.

    submitted by /u/Silmerion
    [link] [comments]

    looking at the other card games, ptcgo still looks like a 2011 game...

    Posted: 27 Jan 2021 05:58 PM PST

    Does anybody feels the same?

    PTCGO is by far the ugliest online card game between the popular ones. We can't compare it neither with Hearthstone, Magic Arena or Legends of Runeterra. Even Yu-Gi-Oh Duel Link looks more polished and well finished.

    Do they pretend to update the game one day? I mean everything in this game seems so obsolete nowadays. Even tho PTCGO is a free-to-play game the game deserved a better look imo.

    That's just my two cents.

    submitted by /u/LHC_S
    [link] [comments]

    Royal Blaze : A Beginners Guide on How to Upgrade Leon's Charizard Theme Deck

    Posted: 27 Jan 2021 11:33 AM PST

    Disclaimer:

    1. Since the aim for this guide is for beginners, the cards used in this list are mostly staples and easy to get without breaking the bank. The gameplay is also very straight forward.
    2. This guide is made for Standard Format (Team Up-present).
    3. Wall of texts. Be prepared to get bored.

    Preface:

    Theme deck is mainly catered towards people who are new into the Pokemon TCG series. It gives you bunch of archetypes, trainers and energies. Perfect, and it should win you games right? The answer is, Yes and No.

    If you played against other theme decks and enjoy a long, slow and boring ass pace game, the answer will be yes. If you enjoy a faster and more explosive environment, then the answer will definitely will be no.

    "Bro, but muh deck is winning a lot". Again, the answer will be split into two. The answer is Yes, if you played against your friend Tier 5 Bulbasaur deck. If you played against a competitive player with competitive deck, you will be annihilated in no time.

    Fear not my friends. We can avoid these mistakes by going through them and try to understand why there are considered as mistakes in the first place. Let's take a look at the default deck list for Charizard Theme Deck below, and how to fix them.

    What do we have here? 18 Fire Energies? Well, time to pack it up boys.

    Pokemon Trainers Energy
    1 Lugia DAA 140 2 Bede SSH 157 18 Fire Energy SWSHEnergy 2
    2 Sudowoodo SSH 100 2 Dan RCL 158
    3 Charmander VIV 23 1 Evolution Incense SSH 163
    3 Charmeleon VIV 24 2 Great Ball SSH 164
    2 Charizard VIV 25 4 Hop SSH 165
    3 Slugma VIV 27 2 Leon VIV 154
    2 Magcargo VIV 28 2 Ordinary Rod SSH 171
    3 Yanma VIV 6 2 Professor's Research SSH 178
    2 Yanmega VIV 7 2 Sonia RCL 167
    2 Switch SSH 183

    Why Theme Deck sucks #1:

    Pyramid lines and useless Pokemon Supporter:

    1. Pyramid lines, as the name suggest is the evolution lines of Basic, Stage 1 and Stage 2 Pokemon in the deck. Take a look at the Charizard evolution line in the default deck which is 3-3-2, which denotes for 3 Charmander, 3 Charmeleon and 2 Charizard. It's simply a recipe of disaster.
    2. Let's say you have one of your Charizard in the prize cards, what are you going to do with the leftover 2 Charmander and 2 Charmeleon? The answer is, you are left with useless Pokémon that can't evolve taking up space in your deck.
    3. Pokemon other than Charizard archetype slows down the deck and doesn't unlock Charizard full potential because they have no synergies whatsoever.

    How to Unsuck:

    1. Choose a focus, in this case our main deck is all about attacking with Charizard. In order to do this, add more stable evolution lines for Charizard. You could go with 4-4-4, 4-3-3 or 4-2-4 but since Charmeleon is a weak stage, we need to get to Charizard as soon as possible while conserving deck space for important Trainers. For this case, we will be using 4-1-4 by using Rare Candy to skip Stage 1 if possible. Consider the one line of Charmeleon as your insurance policy, in case you didn't get a Charizard.
    2. Remove all other Pokemon from the deck, because we will be replacing them with other Pokemon that will actually gets the job done. You can refer the Pokemon cards below.

    Replacements/Additions:

    3 Snorlax VIV 131:

    • This sleeping Pokemon is your main draw engine in this deck with Gormandize ability. Stage 2 decks are mostly slow decks nowadays, with Tag Team GX and V/VMAX lying around hitting you with enormous damage at turn 2 or 3. In order to compensate, Snorlax will progress your game through sheer draw power.
    • Since it will fill your hand to maximum of 7 cards and will end your turn, make sure to utilize it efficiently by using and discarding your hands necessarily.
    • Snorlax ability can be use on your first turn and whether you are confused, poisoned, burned, sleep or paralyzed.
    • Gettting Snorlax as your active Pokemon is the best option in the early game because you can only use its ability when Snorlax is the active Pokemon. You can also switch/retreat in case your first active Pokemon isn't Snorlax.

    1 Oranguru SSH 148

    • The Banana Master is at your disposal. Primate Wisdom ability will help you switch a card from your hand with the top card at your deck.
    • The synergy lies between switching Leon with another top card of your deck for a guaranteed Leon discard using Charizard's Battle Sense ability.
    • Excellent Marnie protection. In Standard Format, this girl is everywhere. You can save important Trainer for your next move in case you got Marnie'd.

    1 Dedenne GX UNB 57

    • Another draw supporter Pokemon with the effect of Professor Research. You can discard your hand while still having the luxury to use Supporter cards next turn.
    • Since Supporter card can only be played once per turn, Dedenne will be crucial to discard useless hands and get a new six cards hand for your next move.

    1 Oricorio GX CEC 95

    • Playing Stage 2 decks requires meticulous decision and while trying to power up Charizard, the probability of your Pokemon getting knocked out early is very likely.
    • Dance of Tribute ability again, increase your drawing power to pull extra cards into your hand if any of your Pokemon was knocked out last turn. Talk about having options huh?

    Why Theme Deck sucks #2:

    Lack of Trainer cards or having some inconsistent one:

    1. In the original deck list, this deck has 21 Trainers and 18 Energies. If you take a look at any competitive deck list, the amount of Trainers are huge. It could range from 25-30 or even more, which are not surprising because they are so vital in the deck.
    2. Trainers are extremely important part that most beginners overlooked. You cannot win the game simply with only Trainers but they help you search the deck by getting what you need to setup your game plan. Competitive environment is fierce and most of the deck is setup as fast as possible.
    3. If you don't have enough Trainers, your opponent will set up faster than you and they will be in a huge advantage throughout the match. The more Trainers you have, the chance of you winning the game also increases.

    How to Unsuck:

    1. To boost consistency, you can't expect to just throw random Trainers and hope it would work. In the original deck list, some Trainers just doesn't serve a purpose or outclassed by another better Trainers. In this case, we are going to remove Bede, Dan, Great Ball, Hop and Sonia.
    • Bede: Attaching basic energy to your bench Pokemon is not that bad. The bad thing is this is a Supporter card, where you can't use another Supporter for your turn plus Charizard only needs 2 fire energies to start attacking.
    • Dan: Drawing 2 cards plus an RNG to draw more cards? A Supporter card? Pass.
    • Great Ball: This Trainer is not bad by all mean but the effectiveness of this card only shows when you have lots of Pokemon within your deck. In our case, it doesn't so we should look for better options.
    • Hop: Here's some tips. If you see the see any Supporter card with "Draw 3 cards" description, it probably suck; and always be. Unless it's an Item card with these effect, you should definitely stay away from it.
    • Sonia: This trainer is decent. It can get you two Charmander or two basic energies into your hand but it's a Supporter card. You really don't want to use a Supporter to get energies. Searching for Pokemon is acceptable but we have better alternatives which we will cover below.

    Replacements/Additions:

    4 Leon VIV 154

    • In the original deck list, we only have 2 Leon, so we only deal 200 damage with 2 Leon in the discard pile. What if both Leon are in the prize cards? Right, you have no damage boost. We will add 2 more Leon for consistency and for that sweet 250-300 damage most of the time.
    • If you have the last Leon in your hand and you use the card in the same turn you are attacking, you can deal 330 damage. That's enough to one shot VMAXes.
    • You can discard Leon from your hand using another cards such as Quick Ball, Giant Hearth or Professor's Research.

    3 Professor's Research SSH 178

    • This type of card is always good. You can ditch useless cards that you don't need and get a new 7 fresh hands. We only have 2 in the original deck, so we are going to add another one for consistency.
    • If you have multiple Leon in your hand, you can discard of all of them using this Trainer. Just make sure you don't discard anything important though. You have to use your own judgement whether using this benefits you. Sometimes waiting for another turn is just as important.

    3 Welder UNB 189

    • Welder is the engine of life for any fire deck. Every meta fire decks will incorporate 4 Welder. In this case, we only put 3 because we don't need to attach enormous amount of energy in one turn anyway.
    • What's so great about Welder? Allows you to attach 2 Fire Energy at once? Check. Drawing 3 cards after that? Check. One of the best card ever printed? You can bet it is.

    2 Boss's Order RCL 154

    • "Gusting" effect aka switching your opponent active Pokemon is not available in the original decklist. Without gust there is no way to deal with powerful bench sitters or Pokemon on the bench ready to attack.
    • The reason Boss's Order is so powerful that it is a guaranteed switch. There is no coin flip involved. With Charizard's Royal Blaze which can easily knock out any GX or any 280 HP or above Tag Team GX without Big Charm, you can gust any of these to get easy 2-3 prize cards.

    4 Quick Ball SSH 179

    • This Trainer is staple for the current metagame. Since it can grab you any Basic Pokemon (Basic, Basic EX, Basic GX, Tag Team GX, V, Prism Star) by discarding one card in your hand, it's pretty much a guaranteed Pokemon unless it is prized.
    • Most of the time you want to discard your energy because you can get it back later using Fire Crystal and Ordinary Rod. Other than that, discarding that useless card at the moment in your hand is also key.

    4 Pokemon Communication TEU 152

    • Since Ultra Ball is not available in Standard Format, Pokemon Communication is another method for us to acquire any Pokemon we want by trading Pokemon that is in our hand with another Pokemon in the deck. Any Pokemon? Yes, anything ranging from Basic all the way up to VMAX.
    • The key component of this Trainer card is that you actually don't want to bench all Pokemon that you get in your hand. Benching Charmander is always a priority but not anything else. Again, you need to use your own judgement based on the current game state.

    4 Rare Candy SSH 180

    • Evolution deck is generally very weak and prone to getting knock out at the early stage of the game. In order to overcome this, we included four Rare Candies in the deck.
    • Rare Candy's allows you to skip an evolution stage when evolving a Basic into a Stage 2. In competitive play, you don't want to wait for 4-5 turns to evolve Charmander manually into Charmeleon/Charizard because that will lose you the game. Most Stage 2s Pokemon is weak as well.
    • Rare Candy alleviates that problem thus our evolution is more effective and efficient. Due to this effect, we don't need that many Charmeleon in our deck. What does that mean? More deck space for other things!

    4 Pokégear 3.0 SSH 174

    • Pokégear basically increase the speed of your deck by searching for a Supporter card from top 7 cards in your deck.
    • It doesn't grab you any Item cards so just be aware of that.

    2 Ordinary Rod SSH 171

    • This deck is very aggressive with Charizard's Battle Sense. Since you are looking at the top 3 cards and discard two of them every turn, you are prone to discarding important Pokemon, Trainers or even energy. Getting decked out is even worst.
    • This Trainer have two options, whether shuffling 2 Pokemon/2 basic Energy cards or both from your discard pile in your deck. This way you won't have to worry about those Pokemon and Fire Energies that you discarded earlier whether using Quick Ball or Giant Hearth.
    • It's an Item card, which you can use more than once every turn. Better than Brock's Grit huh?

    2 Switch SSH 183

    • This is very straight forward. When Charizard is ready to attack, you can switch it into the active position. If you have another Charizard in your bench and your active Charizard is affected by special conditions, switch to another one to remove them.
    • Scoop Up Net can also works but less reliable in this deck. There will be games where your starting active Pokemon will be Dedenne GX or Oricorio GX, therefore Scoop Up Net doesn't work on them if you want to switch them with your Charizard.

    2 Evolution Incense SSH 163

    • If you need Charmander or anything and you have no Quick Ball, here's what you can do. This trick requires one Evolution Incense and one Pokemon Communication available in your hand. Use Evolution Incense to grab a Charizard, then use Pokemon Communication to exchange it with anything you like.
    • More Charizards when you have Rare Candy in your hand.

    1 Fire Crystal UNB 173

    • Since this deck only runs 8 Fire Energies, we can get 3 of them back from the discard pile in combination with Ordinary Rod to stabilize our resources. This card is categorize as energy recovery card.

    2 Giant Hearth UNM 197

    • This Stadium card is our main way to grab 2 Fire Energies from the deck into our hand. You need to discard one card in your hand for this to take effect. The priority card to be discarded would be Leon>other Fire Energy> other than both of these.
    • Synergize well with Ordinary Rod. Shuffle those energies back into the deck and use Giant Hearth to get them back straight into your hand.
    • Giant Hearth is a great way to "thin" our deck. By getting all those Fire Energies out from the deck, you can ensure that you won't draw into them anymore, which means the percentage of you drawing into cards other than energies is higher, thus more impactful.

    Why Theme Deck sucks #3:

    The amount of Fire Energies...it's over 9000!!:

    1. The bane of existence for every deck ever. We can point our fingers entirely on theme decks for this. 18 Fire Energies? What a Goku we have here.
    2. A rule of thumb; if you run a low-Energy deck, nine or less Energies will do it. For average, I will say maybe about 7-8 Energies.
    3. Why having less energies is important? First, you don't want to keep drawing into them when you can only play one per turn. Second, you can search for them using Trainer cards, which is Giant Hearth in this deck. Having too much energies prevents you from drawing into Trainer cards or even Pokemons.
    4. A general advice; avoid inserting more than 12 Energy unless you know well what you're doing.

    How to Unsuck:

    • Do not insert 18 energies, period.
    • 8 Fire Energies is more than enough for this deck. Recovery cards will be Fire Crystal and Ordinary Rod.

    Revamped Deck

    Now this looks more promising.

    Pokemon Trainers Energy
    4 Charmander VIV 23 4 Leon VIV 154 8 Fire Energy SWSHEnergy 2
    1 Charmeleon VIV 24 3 Professor's Research SSH 178
    4 Charizard VIV 25 3 Welder UNB 189
    3 Snorlax VIV 131 2 Boss's Order RCL 154
    1 Oranguru SSH 148 4 Quick Ball SSH 179
    1 Dedenne GX UNB 57 4 Pokemon Communication TEU 152
    1 Oricorio GX CEC 95 4 Rare Candy SSH 180
    4 Pokégear 3.0 SSH 174
    2 Ordinary Rod SSH 171
    2 Switch SSH 183
    2 Evolution Incense SSH 163
    1 Fire Crystal UNB 173
    2 Giant Hearth UNM 197

    Import List For PTCGO:

    ##Pokémon - 15

    * 1 Oranguru SSH 148

    * 3 Snorlax VIV 131

    * 4 Charmander VIV 23

    * 1 Charmeleon VIV 24

    * 4 Charizard VIV 25

    * 1 Dedenne-GX UNB 195

    * 1 Oricorio-GX CEC 95

    ##Trainer Cards - 37

    * 4 Leon VIV 154

    * 3 Professor's Research SSH 178

    * 3 Welder UNB 189

    * 2 Boss's Orders RCL 154

    * 4 Quick Ball SSH 179

    * 4 Pokémon Communication TEU 152

    * 4 Rare Candy SSH 180

    * 4 Pokégear 3.0 SSH 174

    * 2 Ordinary Rod SSH 171

    * 2 Switch SSH 183

    * 2 Evolution Incense SSH 163

    * 1 Fire Crystal UNB 173

    * 2 Giant Hearth UNM 197

    ##Energy - 8

    * 8 Fire Energy Energy 2

    Now that we have done rebuilding the deck, it's time for some playtesting. Hope you learned something and have fun!

    submitted by /u/MR__47
    [link] [comments]

    Do these worth anything?

    Posted: 28 Jan 2021 07:37 AM PST

    I just made this deck a week ago. Should I change anything or should I keep it the same? Is it good or bad?

    Posted: 28 Jan 2021 07:07 AM PST

    Deck building

    Posted: 28 Jan 2021 12:17 AM PST

    Hey guys,

    I'm a total newbie to building decks .... any advice ? I've just been using the Relentless Flame deck so far

    TIA

    submitted by /u/Maverickscotty
    [link] [comments]

    Overtime

    Posted: 28 Jan 2021 03:45 AM PST

    Would anyone be down to do the wallstreetbets thing in PTCGO?

    Posted: 28 Jan 2021 07:05 AM PST

    As many of you know, the Pokémon TCG is based as much in investment as anything, as card prices fluctuate greatly depending on their supply and demand.

    Recently, r/wallstreetbets increased the price of GameStop stocks drastically by all suddenly buying stocks at once and controlling the market on them.

    So, I've been thinking- shouldn't this be possible to do in the Pokémon TCG as well?

    If we all band together and buy out almost every copy of some random, extremely obscure card, and then gain control of its pricing as a result, we could make a fortune.

    It would have to be something scarce enough that we could buy out the majority of the cards- but cheap enough, so we can afford to but out the majority- but be uniquely necessary for at least one specific deck to generate enough demand that people will still buy after we rocket the price.

    If you're interested, let me know. This would take a lot of resources. Also, if you have ideas for the card to target, leave it in the comments.

    TL;DR: I'm offering a really funny get rich quick scheme but we need a lot of people and good ideas to pull it off

    submitted by /u/Snacqk
    [link] [comments]

    Hey guys! I’m playing again after stopping when I was a kid. Trying to learn, trade, and make friends. Any advice?

    Posted: 27 Jan 2021 08:13 PM PST

    If you would like to add me my account name is TheBigWilbowski. Thank you everyone!

    Edit: If my username in the text is considered advertising my apologies. Please let me know and I will edit post.

    submitted by /u/Thebigwilbowski
    [link] [comments]

    Overtime game memories?

    Posted: 28 Jan 2021 01:11 AM PST

    Need someone to talk me down

    Posted: 27 Jan 2021 08:52 PM PST

    I just want to open all my ptcgo packs and I know it's wrong but I can barely hold myself back.

    Edit: Did it, got nothing but junk 😭

    submitted by /u/PM_YOUR_FIRST_LAYER
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    Please help if you can please? I cant balance pokemon right. Can someone breakdown a deck, when it comes to pokemon mainly? Ill write the rest of that below. Gen 1 player. I want to learn how to play ptcgo. I have played it for around 5 hours so far. I bought a charizard deck code.

    Posted: 27 Jan 2021 11:52 PM PST

    In my charizard deck im used to having my setup pokemon. Sudowoodo can take damage, add cards, help set up in a weak way. Then you hope for lugia or the charizard line. And use lugia or 2 charizard to defeat enemies. Im missing some ideas of attack. The yanma and yanmega i dont use much. What are those types of cards for or called please? Same with slugma and magcargo. I dont really use. What are the types of pokemon i need in a deck? A-z please? I want to build a desireable deck but i cant balance it right

    submitted by /u/Cleat420
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    Best Theme Decks for Trainer Challenge?

    Posted: 27 Jan 2021 11:11 PM PST

    I just realized that even after having this account since gen5 I never got anywhere near finishing the trainer's challenge. The theme decks I have right now are too garbage to really work with so what would be the best picks to buy? Thank you!

    submitted by /u/Shiningmokuroh
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    Best set to hunt secret rare energies?

    Posted: 27 Jan 2021 07:19 PM PST

    Just wondering which set(s) would be good for hunting the gold energies. I know they're rare, but figured I gotta spend the coins somehow 🤷🏻‍♂️

    submitted by /u/anon_ymuss
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    if you're a new player what would you recommend using tickets on

    Posted: 27 Jan 2021 07:13 PM PST

    Attack energy’s

    Posted: 27 Jan 2021 06:24 PM PST

    So I am new to the card game and am kinda confused when it comes to what the symbols next to attacks actually mean besides the amount of energy's. Like some attacks will show for example 1 air ,1 steel energy etc ... but the attack will still work if I say I have 2 electric energy on the poke ... and some times the extra effect ( ie. if thunderous is on your bench you damage all opponents bench poke's 20 ) doesn't even trigger but I still do the damage ... thank you in advance

    submitted by /u/chronicbased
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    How are you doing in players cup 3?

    Posted: 27 Jan 2021 04:54 PM PST

    Idk just bored and curious.

    submitted by /u/Emergency-Boat
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    2021 Expanded Roto Motor Rotom suggestions?

    Posted: 27 Jan 2021 01:42 PM PST

    Hey all, Rotom is one of my favorite Pokemon and I'm really interested in the Roto Motor deck!

    First, my list:

    ****** Pokémon Trading Card Game Deck List *****

    ##Pokémon - 9

    * 1 Fan Rotom UPR 110

    * 1 Snorlax VIV 131

    * 1 Mow Rotom UPR 14

    * 1 Rotom UPR 50

    * 2 Rotom FLI 40

    * 2 Frost Rotom UPR 41

    * 1 Wash Rotom UPR 40

    ##Trainer Cards - 51

    * 3 Escape Board UPR 122

    * 4 Bursting Balloon BKP 97

    * 3 Trainers' Mail ROS 92

    * 1 Rescue Stretcher GRI 130

    * 1 Professor Sycamore BKP 107

    * 4 Quick Ball SSH 179

    * 2 Escape Rope PLS 120

    * 4 Battle Compressor Team Flare Gear PHF 92

    * 1 Telescopic Sight VIV 160

    * 1 Field Blower GRI 125

    * 2 Guzma BUS 115

    * 2 Fighting Fury Belt BKP 99

    * 2 Scoop Up Net RCL 165

    * 3 Ultra Ball SUM 135

    * 4 Giant Bomb UNM 196

    * 2 Choice Band GRI 121

    * 1 Lucky Egg SSH 167

    * 1 Pokémon Ranger STS 104

    * 2 Shrine of Punishment CES 143

    * 4 Acro Bike CES 123

    * 1 Computer Search BCR 137

    * 3 VS Seeker PHF 109

    ##Energy - 0

    Total Cards - 60

    I tried searching old posts for a starting point, and after some tweaks, this is where I'm at with it. I know this deck just straight up loses to ability lock so with that in mind, I'm wondering if there's really any room for improvement here or if this is pretty much as good as this deck gets. I have seen lists with Sledgehammer Buzzwole and one or two Strong Energy since Rotom doesn't otherwise hit fighting weakness. I didn't even bother with Heat Rotom since metal and grass decks either use a lot of energy or are Rowlegg and I'm not winning that anyway, and Frost Rotom works just as well against high energy counts and hits higher numbers against Lightning decks. Have been considering a second Snorlax because it's the best one prize consistency option there is, and you're not attacking for a couple turns anyway. Let me know what you think!

    submitted by /u/t_dollaz
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