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    Pokémon TCG Multiple use code for you guys

    Pokémon TCG Multiple use code for you guys


    Multiple use code for you guys

    Posted: 27 Jun 2020 10:01 PM PDT

    a free code

    Posted: 28 Jun 2020 07:31 AM PDT

    D4P-9QJ2-R4C-9QV - XY Breakpoint wave slasher
    I found this code when cleaning out my room and thought that someone could use it.

    submitted by /u/glitchy_bat_mayhem22
    [link] [comments]

    Poor AI. 30 prizes left to take...

    Posted: 27 Jun 2020 02:58 PM PDT

    Looking for an online player for their deck

    Posted: 28 Jun 2020 08:58 AM PDT

    I'm looking for someone with the IGN of King_Jellybean

    He beat me at a tournament with a deck I never seen before: Gem Celebi/Herracross Mill with Beach support.

    I'm not mad, quite the opposite. I just want to talk to them and see if they would let me have the decklist for it so I can try it out.

    submitted by /u/SableyeFan
    [link] [comments]

    free plasma freeze code.

    Posted: 28 Jun 2020 08:41 AM PDT

    been doing some clean out, and well here's the code

    GDS-W97Y-TC6-4MJ

    Not sure if the code was used (it was never used by me) but try it out anyway.

    submitted by /u/GeooooKL
    [link] [comments]

    Highway robbery???

    Posted: 27 Jun 2020 11:42 PM PDT

    Venusaur is my favorite pokemon. How do I get specifically Venusaur cards?

    Posted: 28 Jun 2020 07:37 AM PDT

    I just started playing about 2 weeks ago and I've gotten the hang of playing with the Mental Might deck. I then bought the Torrential Cannon and Unseen Depths theme decks with my earned coins. Now I really want to make a Venusaur deck but I don't really understand what theme deck or pack has them. The Torrential Cannon had Blastoise on it so that was an easy first purchase but I don't see any packs or decks with Venusaur on them.

    I went to the trade section to look for them and see a bunch of trades people are doing for cards like 1 Celebi & Venusaur for 2 Rebel Clash packs but the trade system uses an icon next to the card and I don't see that icon on any packs so I'm not sure what packs to buy. I have 800 tokens so does that mean I just go to the shop and buy 4 rebel clash packs and can trade those for 2 cards? Is that deal worth it or would I be better off trying my luck buying the packs? I don't have any Bulbasaur or Ivysaur either.

    submitted by /u/Icegoten
    [link] [comments]

    Just got this fresh pull! Spent 600 coins on a whim for fun and. Best 600 coins spent! (Also got a Dubwool V full art and Stonjourner holo out the first two)

    Posted: 27 Jun 2020 03:59 PM PDT

    New Player Guide (Part 3: Type Profiles) - Fire

    Posted: 27 Jun 2020 03:06 PM PDT

    Hiya, I'm Hyla! For those new to this, I'm currently writing up a series of posts to help new players get into the Standard format, keeping in mind the August 2020 rotation. You may be interested in previous articles:

    Theme Deck Guide

    Token / Pack Guide

    Type Profile: Darkness

    Type Profile: Grass

    Type Profile: Water

    TPCi says this about Fire Types:

    Fire-type Pokémon have big attacks! They can make their opponents Burned, but their attacks need time to build up again.

    This is again reasonably accurate. Pokémon like Cinderace VMAX inflict burn, though I'd like to call attention to the "big attacks" section: Fire Pokémon are the best at putting up raw numbers in the game. For example, the upcoming Charizard VMAX deals 300 damage at the cost of discarding two energy. Like Water with Rain Dance, Fire spending their energy to attack is a tradition dating back to Base Set Charizard. These incredibly steep attack costs would make Fire decks unplayable, were it not for...

    Part 1: Fire Support

    Welder, a card in contention for "best in the game." The ability to attach and draw is so good that Colorless decks often run Fire engines in addition to their own Special Energy like Capture Energy and Recycle Energy. Back in the day, Blacksmith was considered a strong supporter, so getting a similar effect while also drawing three cards is fantastic. That being said, Welder needs fire energy to be in your hand, which can be accomplished with

    Fire Crystal and

    Giant Hearth! These two cards make it so that you nearly always have access to several energy in your hand. With Welder allowing you to attach up to three Energy per turn, there's nearly always a use for getting more of them into your hand. Don't be afraid to discard an Energy for the effect of Quick Ball (or even for Giant Hearth), as Fire Crystal can always get them back later. You'll be running these three cards in every Fire deck you play.

    Burning Scarf allows you to burn anything that attacks you, dealing 20 damage in retaliation, and potentially more. Overall, a Burn is kinda sorta similar to the effect seen on Horror Energy, so you might think Burning Scarf is great if you've been playing against Dragapult decks recently, but it is a bit deceptive. Burning Scarf can't stack with itself, and takes up a deck slot, while the decks Horror Energy are seen in needed to run energy anyway.

    Blaine's Last Stand is, to my knowledge, the strongest draw supporter in the game, letting you draw up to 12 cards at once. However, you'll need to be careful, as it can only be played if it is the only card in your hand. Many decks to have the option to thin down their hand with cards like Quick Ball and Pokémon Communication, but it is still inconsistent to set up and has to be weighed against options like Professor's Research, which draws more cards if you have three or fewer Pokémon in play, and Welder, which lets you accelerate energy.

    Part 2: Deck Spotlight - Charizard & Reshiram Tag Team GX

    If you've read the series up until now, you may remember that I suggested this deck all the way back in part one of the series. It is cheap, simple to play, fairly strong, has more meta representation than the Rillaboom and Lapras decks previously showcased--despite not even being the best Fire Type deck currently in Standard--and performs reasonably even with the rotation in mind. With the last decks featuring Eternatus VMAX, Rillaboom, and Frosmoth, this will also be the first deck with the opportunity to feature Green's Exploration, possibly the best card for a budget/F2P player that doesn't have access to cards like Zacian V, Dedenne GX, or Jirachi.

    As always, these lists are rough lists meant to serve as an example rather than ones refined through hours of testing.

    Pokémon (7)

    The deck does not need fancy techs and secondary attackers, making it simpler to play.

    Aim to go second, and then go hard to use Flare Starter on your Charizard. On your second turn, start taking KOs with either High Heat Blast, Flare Strike, or Double Blaze GX.

    If you're forced to go first, go ahead and attach energy to a Reshiram & Charizard GX, if you can. You can still hit 4 Energy on your second turn without Flare Starter if you manage to drop a Welder and a manual attach for 3.

    Over the course of the entire game, you'll want to use 2 Volcanion and 2 Reshiram & Charizard GX to maximize the number of prizes you make the opponent take. If you place down a 3rd Volcanion, they might be able to pick up a win without KOing your 2nd Charizard. You might want to place down all three Charizard, though, as it can let you get a damaged Charizard back to the bench to avoid a KO. However, I would wait until you can start setting up the 3rd Charizard before placing it down. The deck does not need to find itself late game with few resources and a 0-Energy Charizard half-dead and stuck in the active slot from a Boss's Orders.

    These Pokémon hit nice numbers. Volcanion's High Heat Blast deals 110, which doubles to 220 to score a OHKO on Zacian V. With a Vitality Band, Reshiram & Charizard GX's Flare Strike deals 240 damage, scoring a OHKO on Pikachu & Zekrom GX. How relevant are these numbers? I grabbed a screenshot of the current meta representation over at Limitless TCG. If that doesn't convince you this deck is worth looking at, I don't know what will.

    This deck is not without bad matchups, though. The upcoming Eternatus VMAX, when fully powered up, deals exactly 270 damage, making for an unfortunate OHKO. You suffer the same fate against decks like Lapras VMAX or Inteleon VMAX, which hit for Weakness. Further down the tier list, Alolan Sandslash GX can take advantage of the Water weakness to deal 240 damage to Charizard, enough to trade KOs if the Charizard attacks back, due to Spiky Shield. On top of that, the 100 damage with Spiky Storm GX threatens to KO any Volcanion with two damage counters on it; with 4 Galarian Zigzagoon and 4 Scoop Up Net, you're likely to find yourself on the bad end of a 4+ Prize turn.

    Trainer (40!!)

    A low count of Pokémon and the inclusion of Green's Exploration means you can load the deck with techs and outs to different situations.

    On your first turn, Green's Exploration is the card to play. Your board state needs an Active Volcanion, a Charizard on the bench and 1 fire energy. Green's Exploration can only search trainer cards, but if you take a look below, you'll find that this translates to being "any card in your deck." Quick Ball and Tag Call can search out Pokémon, while Energy Spinner and Giant Hearth both give you access to Energy. You can even grab a Switch, if you need to get the Volcanion active.

    On your second turn (and beyond), it's all about the Welders. You're trying to power up two Reshiram & Charizard GX over the course of the game, and 4 Energy is a steep attack cost. However, Welder gets you halfway there. That effect alone is quite strong, but you also get to draw three cards.

    We've also included one copy of Lt. Surge's strategy, because the only thing better than Welder are 2x Welders. This is meant to be used on your second turn, as they're likely to pick up a KO on the Volcanion you use Flare Starter with. We only need the one copy, not only because we only want to use it in that specific situation, but also because you can grab it with Green's Exploration if you have the other pieces you need to set up already. Revealing you have the Lt. Surge may seem like a downside, but what are they going to do about--not KO your Volcanion? That's pretty good for you! At this point in the game, Reset Stamp is going to give you a hand full of cards, and Marnie, while better, will take up their supporter slot, meaning they can't play a different one more suited to their gameplan like Guzma & Hala, Piers (Unreleased), or an opposing Welder.

    With the gameplan of the deck involving playing specific supporters each turn, Pokégear 3.0 becomes a valuable tool to dig for them. If you have them, use as many as you need to try finding the card you want, but then stop there. You shouldn't pre-emptively use them, as waiting until next turn will dig you one card deeper through the deck, and you might draw into something like Quick Ball or Tag Call that lets you thin the deck further before dropping the Pokégear.

    Air Balloons are meant to be attached to Volcanion, letting you switch them out as appropriate. Ideally, you want to use on your second turn, after the Flare Starter, switching into your 3-Energy Charizard, which you will have reach 4 (or 6!) via your manual attach or Welder.

    Tool Scrapper is important for removing cards like Metal Frying Pan or Big Charm from the opponent's side of the field. It also lets you remove your own tools, so you may be able to remove your own Big Charm to attach a Vitality Band and pick up a KO, or the other way around to survive an extra hit.

    Great Catcher shines when it brings in a Dedenne GX or a damaged Tag Team to allow additional prizes. However, make sure to take a look at the meta. If Crobat V replaces Dedenne GX, and Pokémon VMAX replace Tag Team GX as the dominant forces, you won't get much use out of this card.

    Lastly, Power Plant is a tech mostly meant to shut off cards like Dedenne GX. When combined with a late-game Reset Stamp, you have good odds of locking them out of the game. But that's not all: it also a great card in the Mewtwo & Mew Tag Team GX matchup, which relies on Perfection to attack. They'll be running Chaotic Swell, though, so winning the Stadium Exchange and keeping Power Plant around can be difficult.

    Energy (13)

    13 Fire Energy

    Part 3: Other Fire Cards

    HotBox "Welder Box" is a deck that uses the power of Fire Support to include a variety of attackers for different situations like Heatran GX, Torkoal V, Ninetales V, and Victini V. The deck also makes use of Ninetales as a support Pokémon and includes colorless attackers like Cramorant V or Dubwool V. Use Giant Hearth and Fire Crystal to load up on energy, and use them to power Welder and Ninetales' effect. The biggest downside to this style of deck is the 10% chance of any given tech card being prized in the matchup you need it, as the deck often just runs one copy of most attackers.

    Blacephalon forms the basis of the Fire deck that is currently the best in Standard, but it will lose much of its explosive power due to the rotation of Fiery Flint in August.

    Charizard is a card you may recognize from the Theme Deck format. With Welder, decks built around this card can deal up to 280 damage per turn (290 with Vitality band), allowing it to OHKO anything that is not a VMAX Pokémon. The deck falters where most stage 2 decks do, which is in the difficulty of consistently setting up six of these over the course of a game. There isn't much room for other cards once you take into account the high amounts of Fire Energy, a 4-X-4 line (+ rare candy), and all of the cards you need to recycle energy so you don't run out. The Reshiram & Charizard GX deck is cheap, and considerably better, but if you are incredibly strapped for resources and want to play Fire in standard, this is probably the cheapest deck you can get.

    Arcanine can deal decent damage in one turn with a Welder, while also furthering your energy acceleration. A different Arcanine offers 230HP with a Burning Scarf and a decent attack that is also payable in one turn with Welder. Unfortunately, both simply don't do enough to be better than the competitive Tag Team Pokémon GX or Pokémon VMAX that see play. Consider, for example, Pikachu & Zekrom GX, which deals more damage than Grand Flame, attaches more energy than Grand Flame, and doesn't require you to get your discard pile set up because it attaches directly from the deck. Or consider Lapras VMAX, who offers over 300HP and a 3-energy attack that deals 180 damage with the ability to get even higher.

    Incineroar allows your Pokémon to deal more damage, even if they aren't Fire-Types. If your deck needs a damage boost and can't quite get there with Vitality Band, Incineroar may be the card you're looking for. If this was a Basic Pokémon, I think it'd be fairly popular, but being a Stage 2 means you're looking at three deck slots at a minimum, with six or more likely to avoid your pieces getting prized.

    Salazzle sees play in decks with high counts of fire energy. You draw three cards, which is more than you do from the once omnipresent Zoroark GX (which has since rotated out of Standard). Of course, the cost is more specific, so it is a bit harder to get off, but it is certainly a card worth considering for your Fire decks. Salazzle also sees play in Unown Hand decks, which we talked about in the Water profile when mentioning Psyduck.

    Victini can help out decks reliant on multiple energy types, like the upcoming "Amazing Rare" cards, but is likely too slow to be worth it, not to mention that Fire might be another type of energy you're adding to the deck to make Victini work. Multi-energy are rare to see due to consistency issues. The only decks utilizing multiple energy that come to mind in the current meta are ADP, which offers a massive game-changing effect, and Spiritomb, which features single-energy attackers and can run Rainbow Energy, Aurora Energy, and Unit Energy to let their attackers use any of the energy cards in the deck.

    Chandelure is a multi-use card with a lot of things going for it. Spirit Burner deals up to 310 damage for a single energy. And it lets bench Evolution Pokémon without needing to wait additional turns to evolve them. On top of that, this all comes on a one-prize Pokémon. However, the damage is largley luck-based, the benching is largely luck-based, and Chandelure itself is a Stage 2 Pokémon, so you do need to at least be able to get one of them set up first. Your deck is also going to be filled with Pokémon to get this effect to work consistently, meaning you're likely to brick.

    Torkoal can be powered up with Welder to use Kindle the turn it comes into play, and it offers a decent method of energy control when combined with cards like Crushing Hammer or Team Yell Grunt. The deck has a low damage output, though, and will lose to decks that can accelerate energy faster than you can remove it and to decks that can power up Pokémon on the bench instead.

    Emboar offers a quick way to accelerate energy, but relies on luck and running a Stage 2 for a one-time effect. With Volcanion and Welder, there's no real reason to use Emboar as well.

    Charizard & Braixen GX is a versatile card. Brilliant Flare is good early on to grab the cards you need to win, while Crimson Flame Pillar GX can recover all of the Fire Energy that gets discarded by your effects or KO'd Pokémon, setting up your next attacker.

    Cinderace can deal 190 damage with just a normal energy attachment, thanks to its Libero ability. Like many of the cards included on this list, being an Evolution is really what holds it back. Its damage is comparable or often even better than Spiritomb, one of the best decks in the current format. As a Fire type, it still pales to Blacephalon's damage output, but were it a basic, I believe it would see play in a deck together with it.

    Centiskorch forms the basis of a mill deck. Centiskorch's issue is that you need to be playing Welders to get Energy attached to Centiskorch, even though you could get the same effect by just playing a copy of Bellelba & Brycen-Man, which the more successful Mill decks do. Perhaps you could combine Centiskorch with the Emboar previously discussed to allow you to get the best of both worlds, but the deck is likely to end up clunky and inconsistent.

    Magmortar can deal up to 280 damage in a turn. You could stack the opponent's deck with Orbeetle or Chip Chip Ice Axe, as we discussed in the Darkness Profile with Malamar VMAX, but those cards are better suited for a control deck (...like Malamar VMAX), rather than as a way to power up your attacker.

    Cinderace V makes for a decent pivot, as games will almost always have a Stadium in play--if not yours, than an opponent's. The attack, though, is underwhelming, a trend that continues with Cinderace VMAX. Counter is just a straight-up worse version of Reshiram & Charizard GX's Outrage attack, as Counter requires you to have taken the damage last turn. Similarly, Max Pyro Ball is weaker than Flare Strike, even if you consider several turns of burn damage--and while it does have the ability to be used for 3 energy instead of Flare Strike's 4, Charizard has access to a 3-energy GX attack as well, which also happens to deal more damage than Max Pyro Ball. To top it all off, Cinderace VMAX requires a turn to evolve. The only real benefit Cinderace has is the 50 extra HP, which, admittedly, can make a difference, especially against a deck like Eternatus VMAX, where Charizard gets OHKO'd by a full-power Dread End.

    Blaziken (Unreleased) has an ability that lets it count as a Fighting type, meaning you get to hit Eternatus VMAX for Weakness. Unfortunately, Blaziken still fails to OHKO, and it is a Stage 2 Pokémon, making it far too much effort for little payout.

    Galarian Darmanitan (Unreleased) is a Fire-Type that attacks for Water Energy. While most new Water types are weak to Electric, this card can work as a tech in the Water decks that are weak to Grass, allowing you to hit back for Weakness and pick up KOs with Frozen Heat, which deals 170 damage (340 post-weakness) by discarding the Water energy attached to it.

    Charizard V's Fire Spin deals 220 damage, enough to knock out most other Pokémon V in the format. When it evolves, Charizard VMAX's G-Max Wildfire deals 300, which KOs anything short of the higher-HP VMAX Pokémon. If you need to punch a bit higher, you can combine it with Galarian Zigzagoon and Scoop Up Net. However, G-Max Wildfire has a steep 5-Energy cost and makes you discard two energy, so it will have difficulty attacking if you aren't consistently getting your Welders.

    Lastly, Centiskorch V (Unreleased) is fairly unimpressive, but Centiskorch VMAX offers an attack similar to Lapras VMAX, dealing a base 40 damage +40 for each Fire Energy attached. Welder lets this ramp up quickly, but it is slower than Frosmoth when combined with multiple Capacious Bucket. At 4 energy, this card is dealing 200 damage, and with six, it deals 280. Similar to Cinderace VMAX, the card's damage doesn't quite keep up with Charizard & Reshiram GX, but the extra HP may help it survive an extra attack.

    Part 4: Conclusion

    That wraps things up for the Fire type! In this deck spotlight, I tried formatting things a bit differently, grouping up the discussion under the actual list of cards instead of weaving it in card-by-card. Let me know which way you prefer! As always, feel free to point out cards I missed or share decklists in the comments!

    Next time, we'll be talking about Colorless Pokémon. Like in our Darkness profile, I'll be highlighting a deck revolving around an as-of-yet unreleased Pokémon: Salamence VMAX!

    submitted by /u/Hylaster
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    Had this Error yesterday: Opponents turn, but I was losing time loop

    Posted: 28 Jun 2020 08:27 AM PDT

    Are energy spectrum card sleeves worth holding onto

    Posted: 28 Jun 2020 04:11 AM PDT

    Debating whether to hold for possible future pack inflation or sell for 2 rebel clash rn

    submitted by /u/An_awful_mess
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    I want to sell my Trainer's Toolkit code to another person. Where can I do that, except eBay?

    Posted: 28 Jun 2020 04:01 AM PDT

    I'm looking for a forum/site/subreddit to trade my TCGO codes, especially my Toolkit I don't need to use. Where Can I do that? eBay, cardcaverntradingcards, etc is not available in my country.

    submitted by /u/ActualWeight
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    Saturday Flex Post: Finally i got the Charizard set! Thanks to my trade buddy ��

    Posted: 27 Jun 2020 10:02 AM PDT

    Toolkit spectrum sleeves

    Posted: 27 Jun 2020 01:20 PM PDT

    Hi guys and gals i was wondering about the spectrum sleeves that came with the toolkit i'm guessing there will be a limited amount are they worth stockpiling they look pretty cool. Have sleeves ever been released twice?

    Also how many packs are they worth at the moment.

    submitted by /u/lawley666
    [link] [comments]

    What are some of the best decks to buy?

    Posted: 27 Jun 2020 08:20 PM PDT

    As a somewhat new player coming into the tcgo, what are some of the best theme decks I should buy?

    submitted by /u/ParliamentViking
    [link] [comments]

    Are the servers down?

    Posted: 27 Jun 2020 02:49 PM PDT

    The reason I ask this is because every time I go to load the game it tells me that it ran into an error and closes the game, I checked my internet on my computer and that's fine, so because of this I don't know where to go from here

    submitted by /u/Jaysgirl123
    [link] [comments]

    ADP Ultra Necrozma is OP - 9 turns

    Posted: 27 Jun 2020 10:21 AM PDT

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