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    Pokémon TCG Personally I hate flip a coin cards, too much of a chance to get nothing.

    Pokémon TCG Personally I hate flip a coin cards, too much of a chance to get nothing.


    Personally I hate flip a coin cards, too much of a chance to get nothing.

    Posted: 20 Nov 2020 09:57 PM PST

    Got an uncommon chest from a tournament. Since the trade value is poor, I decided to open it. I got this!

    Posted: 21 Nov 2020 07:53 AM PST

    Is it possible to get this in game yet?

    Posted: 20 Nov 2020 10:24 PM PST

    New Player Guide v2.0

    Posted: 20 Nov 2020 05:02 PM PST

    Hiya, I'm Hyla! You may have seen a similar post a few months ago, but I decided to revamp it. In the previous series, I focused a lot on "meta" information and specific decks, but have come to realize that it would be quickly outdated and didn't include much about how to actually play the game. So, I wanted to make one that included additional generic information. If you're new to the game, I hope this can help!

    Part 1: Getting Tradeable Packs

    Non-f2p Note: If you don't like grinding and just want to jump into Standard, checks sites like ebay or card cavern and buy the codes for tradeable packs. Check the Outcast Discord Server for relative price values, and buy the one that has the best cost-value ratio. For example, if a pack has 0.75 value, but costs half as much as the 1.0 valued pack, that's the better deal! Tier 1 Meta Decks can typically be built for around 100 packs worth of value (or less)!

    For those of you who don't want to spend money, you can earn tradeable booster packs in game, but it will take a bit to get your collection up to snuff. We'll start by talking about the various rewards systems in the game.

    Rewards

    Most of your rewards will come from Versus Mode. Based on how much time you have, aim for 4, 7, or 11 wins each day. You also earn rewards on a tri-weekly track. Winning 11 games per day will guarantee that you max out the track, but you probably only need about half of that, thanks to point bonuses earned via win-streaks. For those with time constraints, aim for somewhere between the 10 Tournament Tickets and the 5x Pack rewards--the full art trainer at the end usually isn't very good.

    If you reach your daily win cap and want to get more rewards, use the Trainer Challenge. Beating 12 different trainers with a single theme deck gets you a pack, as does beating a trainer with 4 different theme decks. You'll end up with over 40 packs worth of rewards by the end of it. Since these packs are not tradeable, you can open them.

    You'll earn Tournament Tickets from Versus Mode which can be used to enter 8-player single elimination tournaments. A Theme Deck tournament costs 4 tickets and rewards one pack per win (max 3). These packs are tradeable and are thus the primary method of gaining rewards.

    To participate in any of these modes, you'll need to buy some theme decks.

    Theme Decks

    Note: With new Theme Decks being released with every set, this information will eventually outdate itself. However, it should remain accurate insofar as listing relevant cards until at least August 2021.

    Getting theme decks is split into two factors: (1) how good the theme deck is, and (2) how many cards from the theme deck are useable in Standard.

    The best theme deck is Soaring Storm. Consider using your first 500 coins to get it, though it is acceptable to delay it if you need to complete a Daily Quest for a different type instead. Soaring Storm edges out Relentless Flame due to its better supporters, powerful Basic Pokémon, and the inclusion of Pokémon Communication, all of which combine to make it more consistent and providing you with more value outside of the Theme Deck mode.

    Unfortunately, you can't just play Soaring Storm all the time, as you'll need decks of different Types to complete Daily Challenges. I've gone ahead and listed what I think the best deck for each type is, along with the cards that see play in Standard.

    • Grass: Rillaboom Theme Deck - Professor's Research, Great Ball, Ordinary Rod, Pokégear
    • Fire: Charizard Theme Deck - Leon & Evolution Incense. Relentless Flame is a stronger theme deck, but this holds its own while having cards you can use outside the format. It is a better use of your coins, but consider getting both.
    • Water: Unseen Depths (Kyogre) - Pokémon Communication, Viridian Forest, Phione
    • Lightning: Storm Caller (Raikou) - No cards for Standard, though Ultra Ball is great in Expanded.
    • Psychic: Laser Focus (Necrozma) - No cards for Standard, though Mysterious Treasure and Malamar are decent cards in Expanded. As a special note, Malamar is the only Psychic Evolution in the deck, so Relentless Flame may actually be better for that quest with its 2x Nidoqueen line (stage 2 gives you twice as many cards to evolve per game).
    • Fighting: Towering Heights (Groudon): Mew
    • Steel: Zamazenta Theme Deck - Metal Saucer
    • Fairy: There are no good Fairy theme decks, but go with Resilient Life (Xerneas).
    • Darkness: Destruction Fang (Hydreigon) - Better than Fairy, but still just too inconsistent to be used much outside of daily quests.

    With daily quests covered, you can focus on theme decks meant to expand your collection. These decks are not as good as most of the ones listed above, so you don't need them immediately, but keep them in mind so you don't accidentally trade away valuable resources to get cards you could be getting via theme decks.

    • Galarian Sirfetch'd and Galarian Darmanitan: These decks give you get Bird Keeper, Sonia, and Great Ball playsets, along with two copies of Pokémon Catcher.
    • Cinderace and Inteleon: Additional Ordinary Rod and Pokégear 3.0. Inteleon also completes the playset of Pokémon Catcher.
    • Drednaw (Nessa): 1x Evolution Incense.
    • Froakie: 2x Crushing Hammer
    • Battle Mind (Mewtwo): The Mewtwo here sees play in several different decks, and Welder is seen in just about every deck running Fire Energy.
    • Dark Hammer (Pangoro): Energy Switch is a versatile card that especially shines when you can accelerate energy onto the bench with attacks.
    • Zacian: 2x Metal Saucer; sees play in most Metal decks
    • Solar Strike: 2x Energy Retrieval; sees play in Blacephalon
    • Mach Strike: Pal Pad is used in control decks to cycle supporters and prevent decking out.

    Note that it is possible to buy multiple copies of a theme deck (e.g. 2x Froakie decks to get a full playset of Crushing Hammer). If multiple decks provdie the same card, though, diversify, to increase the rewards given by the Trainer Challenge.

    This covers everything you need to know about which theme decks to get. Next, let's talk about what happens after you enter some Theme Tournaments and have tradeable packs.

    Part 2: Getting Cards - Start Wide

    Before determining what deck you want to play, you should start by getting staples. These change over time, but I've given some examples of what they usually look like below. The cards with links are standard-legal at the time of writing.

    • 4x Draw Supporter (e.g. Professor's Research, Cynthia) -- Drawing as many cards as possible per turn is the best way to get the cards you need to win.
    • 4x Disruption Supporter (e.g. Marnie, Judge, N) -- With no Traps or Counterspells in Pokémon, hand disruption is the best we can do in most cases.
    • 4x Gust Supporter (e.g. Boss's Orders, Guzma) -- Bring back an injured Pokémon for a KO, get the first hit on a back-up attacker that would cause you trouble later on, and much more! If you don't have a supporter like this, you can get away with playing Pokémon Catcher instead, but you will lose more games to flipping tails than you will win by being able to play Catcher and a Supporter on the same turn.
    • 4x Switch (sometimes, the simplest mechanics go the furthest)
    • 4x "Balls" (e.g. Quick Ball, Ultra Ball, Nest Ball) -- These cards can often convert into any Pokémon from your deck for minor costs, bringing unparalleled searching power compared to other card games.
    • 2-3x Support Pokémon (Dedenne GX, Crobat V, Shaymin EX, Tapu Lele GX) -- At the cost of a bench slot, these cards provide supporter-like effects and can be searched by Ball cards.
    • 2x Reset Stamp - During the late game, this offers an even more powerful disruption effect than cards like Marnie, while also letting you use a different Supporter. All but the most aggressive decks tend to play it.

    Not all decks run all of these cards, but actively justify why NOT while you are building the deck. These cards form the foundation of nearly every deck in the game and should be your first priorities with your tradeable packs (with the exception of Switch and Professor's Research, which you can find in theme decks). A deck filled with staples and "good" Pokémon will beat a deck of "fantastic" Pokémon without staples, because the latter will be too inconsistent to actually abuse its tools.

    Use the site ptcgoprices.com to find the worth of any card in the online client. If the highlighted cards above have been rotated out by the time you're reading this, look up some decklists on limitlesstcg.com/decks, browse through a few different decks, and see which cards are being run across every archetype--those are your staples. At the time of writing, ptcgoprices has a hard time telling the exact value of cards worth less than one pack each, so as a quick note, Marnie is somewhere around 0.5 packs and Quick Ball is 5-6 copies for a single pack at the time of writing. For more valuable cards, offers in between the Buy and Sell prices will typically go through. If a card is worth 3-4 packs, try doing 2x for 7 packs, or use a tradeable pack of an older set as your 4th pack. As mentioned previously, the Outcast Discord Server has a pack value guide.

    Note: You can try to "flip" cards for profit, but it requires having a stronger knowledge of exactly how much each card is worth and is not something I suggest for new players. It really isn't worth your time unless you're already a fairly hardcore player.

    Now, you have 20+ staples and at least 10 energy going into your deck, so you might think it is time to get cracking on building your own personalized deck, but you'd still be wrong. The cards above are the staples seen across every archetype in the game, but each "type" of deck has its own set of staples. Any Fire energy is probably running Welder, while decks with Stage 2 Pokémon are running Rare Candy. You don't need to get the cards for every single archetype under the sun, but do start by figuring out what kind of deck interests you and getting the support before the specific attackers. To reiterate the point, the Charizard from Relentless Flames is not as good as Centiskorch VMAX, but if that Centiskorch VMAX deck isn't running Welder or Volcanion, it's probably going to have a bad time.

    Once all of that is said is done, you'll probably have somewhere between 10 and 20 card slots that truly define the deck you are playing. Ultimately, I can't tell you what deck to play. If you want to build your own stuff, you'll have a good foundation. If you want to copy some more casual decklists to get started, check out your favourite YouTube or Twitch content creator. If you want to find the most competitive decks, look up tournament results. How you play is up to you!

    Note: Players from other card games may be initially disappointed by how little room there is to differentiate their deck. However, this is actually good for people who enjoy deckbuilding, because it makes it significantly cheaper to try new things. Pokémon is by far the cheapest of the popular TCGs, even without counting the ability to reuse your cards. Staples make up a significant portion of a deck's price.

    Part 3 - Additional Tokens

    When you don't need any more theme decks, you have to decide how you want to spend the tokens you are getting. There are three methods, so pick whichever makes the most sense to you.

    1. Open the pack that contains the most useful Uncommon rarity cards. A pack like Sword & Shield Base Set contains a bunch of useful cards you won't find in theme decks like Quick Ball, Rare Candy, and Air Balloon. This maximizes the chance that opening a locked pack gives you something of value for the 200 coins.
    2. Open a pack that contains multiple rare cards you need for a deck. Each set tends to print support for a few specific decks at a time. For example, Darkness Ablaze contains Eternatus V, Eternatus VMAX, Crobat V, Galarian Slowbro V, and more that all go together in one deck. If you're sure you want to play with Eternatus, the number of different cards you need offsets the lower chance of pulling a specific one.
    3. Save your tokens for the next set release. If you already have a deck built, and are happy with it, you may not find yourself with a reason to open packs at all. In that case, just sit on your tokens until the next set comes out. When it does, you'll be able to buy a bunch of packs at once and start testing out fresh new decks! Note that you can only have a maximum of 25,000 coins at once, so go ahead and buy a few packs of anything you want if you happen to get that high.

    Part 4 - Additional Deckbuilding Advice

    You can only attach one Energy and play one Supporter a turn, so try to run somewhere around 12 copies to minimize the chance of bricking. Some decks run fewer supporters, but very rarely do they run more. Energy varies from 9 (very low) to 16 (a LOT) based on how much your attacks cost and how often you are attaching Energy directly from the deck.

    If you're building your own deck, you'll have to decide how many copies of a card to run. Other card games tend to have a rule along the lines of "max copies" or "1-of searchable tech" with little in between. However, in Pokémon, the numbers are fuddled a bit by the existence of Prize Cards and the wide availability of search & draw. Cards like Professor's Research just do not exist in other games. As a general rule of thumb, try going with "the number you want to use each game, minus one." This lets you prize or discard a copy without being in jeopardy of not having the resource later. This is not a hard or fast rule, but consider starting off with something like this:

    • 1 Copy - A card that is a tech for specific matchups and would otherwise never be in the deck. Alternatively, cards that you only ever plan to use late game, so you don't care if they're prized at first.
    • 2 Copies - A card that you want to use just once, but which you need to be able to reliably get. For example, Arceus & Palkia & Dialga GX is a very strong card, but you rarely ever see more than two copies in the deck because you only need to use Altered Creation GX one time. The 2nd copy is run almost exclusively to prevent it from being Prized.
    • 3 Copies - Cards that you plan to regularly use, especially on-field items. This includes Stadiums, which get bumped away by an opponent's stadium, and Tools, which can be removed by cards like Tool Scrapper.
    • 4 Copies - Pokémon that you want to place down during Pokémon Setup and staple cards like Quick Ball or Professor's Research that are often able to get you to your win conditions.

    Choosing the right number of copies is ultimately something that will come down to playing the game and getting a feel for it. For example, Centiskorch decks always want to start with Volcanion in the active slot, but they also rarely need to use it more than once per game. Should they run 2 or 4? You'll see both answers, and sometimes even 3, if you look up various deck lists.

    Part 5 - A Few Gameplay Tips

    When taking actions on your turn, consider your intent before playing any cards. If you have Timer Ball and Hau in hand, which one should you play first? The answer depends! If you have a Charmander on the field and want it to evolve into Charizard, the correct play is Hau. You might happen to draw into a Charmeleon or Charizard, which informs the decision of what to get from Timer Ball. If you played Timer Ball first and got a Charmeleon, and then used Hau and drew a second Charmeleon, things might start looking rough next turn. On the other hand, if you desperately need an Energy card to pick up a KO, play Timer Ball first, because this will give you a chance to remove non-Energy cards from your deck before playing Hau, making them more likely to draw.

    Sometimes, you'll also have to decide between one card or the other. If your hand contains Dedenne GX and Professor's Research, which one should you play? The answer to this could be obvious (e.g. if the card you want to draw is Boss's Orders, the Professor's Research will lock you out), but not always: if you have Eldegoss V in your deck, you might be able to get Research back and play it after using Dedenne. Consider also whether you have more Research left in the deck than the total number of Dedenne + Quick Ball. Try to play the one you are less likely to draw into, giving you the best chance of extending your turn.

    When you play a card like Quick Ball for the first time during the game, don't immediately get the card you want. Scroll past the Pokémon and take a look at what else is in there and figure out which of your cards are Prized. This information can affect your play, helping you make more informed decisions.

    ...and if it affects your play, it affects your opponent's too! If a PikaRom deck goes several turns with multiple Electric energy in the discard, they probably prized their Tapu Koko. This can help you know whether or not they are likely to be able to use empowered GX attacks or grab a KO with Boltund V's Bolt Storm.

    Similarly, whenever your opponent plays a card like Professor's Research from their hand, or at the start of your turn during later turns in the game, make sure to take a look at their discard pile. If you see three copies of Switch in there, you know they will be unlikely to have one in their hand.

    If you win the coin flip, generally choose to go first if you're playing an Evolution deck, as this lets you do so as fast as possible. Similarly, decks revolving around 2-energy attacks tend to go first, like ADP or Eternatus, because this lets them get off their attacks with only 1 turn given to the opponent.

    In contrast, decks that can attack for one energy tend to go second, like Volcanion's Flare Starter or Boltund V's Electrify.

    As an exception to this rule, if you know what the opponent is playing, you might change your decision specifically to harm them. This is most common with players choosing to go 2nd specifically to deny a Volcanion's Flare Starter bonus effect.

    Avoid the urge to play cards just because they're glowing. If you do not need to dig for a specific card you'll need this turn (or a Supporter you need next turn), and you're not doing something like maximizing draws from a Crobat V, you'll have a lot of times where the correct play is to just hold a card in your hand. For example, if you've already played Dedenne GX, don't Quick Ball for another one to use next turn. If the opponent plays Marnie, you would have had a chance to draw into it, but it will now be at the bottom of your deck instead. On the other hand, if you need to use Boss's Orders to win the game next turn, you should play your Professor's Research now, letting you see 8 cards instead of 1.

    If you want to get better at the game, I highly suggest finding some kind of tournament game and pausing it at the start of each turn. Write down what you would do, and then see how often it matches the line of play they go for (repeat this each time their hand changes significantly, such as from Professor's Research). You can do the same exercise with YouTubers, though they'll often spoil the answer by explaining their thought process during the opponent's turn.

    Lastly, and most importantly: get enough sleep, stay hydrated, and take at least a 5-10 minute break to walk around each hour! If you don't, your play will be worse, you're more likely to get frustrated, and you'll suffer consequences outside of the game for it. The best you plays the best Pokémon.

    There's no competitive ranking, but there is another human being behind the screen every time you queue up. Have fun.

    Resource List

    Find decklists: limitlesstcg.com/decks/

    Calculate opening hand probabilities: yugioh.party

    Get codes: ebay, cardcaverntradingcards, many other sites, and your local game store

    Card value: ptcgoprices.com

    Quick card information: bublepedia.bulbagarden.net (note: have adblock on)

    News: Pokebeach.com

    Deck Ideas, Interesting Card List, +more: justinbasil.com

    Community Events: /r/ptcgoleague

    Outcast Server: http://discord.gg/OU7C4ST

    That's all from me! Thank you for reading! (^_<)〜☆

    submitted by /u/Hylaster
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    Feel free to use it

    Posted: 21 Nov 2020 08:57 AM PST

    Garchomp one-shots PikaRom? Why, yes! Yes, she does!

    Posted: 21 Nov 2020 07:11 AM PST

    I was thinking to buy and then construct a Dragapult Deck and this happened...

    Posted: 21 Nov 2020 05:50 AM PST

    How do people snatch YouTube codes so fast?

    Posted: 21 Nov 2020 08:57 AM PST

    I've been trying to get some codes via Youtube with no success.

    People post their 45+ min videos and TWO minutes after they're uploaded all codes are gone.

    Is there a bot that picks them up? Like a video scanner?

    Thanks!

    submitted by /u/czpsu
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    Current Value of ADP/Zacian

    Posted: 21 Nov 2020 12:58 AM PST

    So I just learned that the ADP league deck was released today and I was wondering if you guys think that ADP will start to drop in value. I really wanted to build the deck for a long time and figure that if prices drop low enough, I should be able to gather enough packs to trade for ADP and Zacians. Any thoughts?

    submitted by /u/Darkistolight
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    Advice for a Returning player

    Posted: 21 Nov 2020 06:40 AM PST

    Hey guys,

    I used to play Pokemon both tcg and tcgo back in the B/W and XY days. I don't really have too much of a clue what has happened since. Is there any advice anybody can give me about the meta/current staples, etc.

    I have plenty of most of the ex-staples like Juniper, N, Sycamore, UB, VS Seeker. But obviously those don't all seem to be in rotation. I am looking to build a standard deck to play ladder, so any guides would be helpful. I've seen some of the deck lists on limitless but as I don't have most of the cards it doesn't really help me decide what to try build.

    I have a few old tradeable packs that I am willing to trade for these meta cards, staples and so on:

    XY Steam Siege x 2

    XY Fates Collide x 1

    XY Evolutions x 1

    XY Breakpoint x 1

    XY Ancient Origins x 1

    Sun and Moon Base Set x 6

    Pop me a DM or message below for any trades :).

    submitted by /u/fury_fighiter
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    Trading advice

    Posted: 21 Nov 2020 02:30 AM PST

    Is ptcgoprices the defacto place to go for card prices these days, I dipped out a few expansions back and am considering coming back at least for a bit of trading because it was always my fav part of the game and not a lot of CCGs have the option these days. When I was heavy into trading there was a site that was laid out really well where all the cards from the current and recent expansion were all in a table showing relative values to each other, I remember it never being all that up to date but helped me with trading up and growing my collection, ptcgo prices is good for a single cards price but I don't know how to use it like that old trading site I used. Any advice?

    submitted by /u/insanityrocks84
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    It's not much but a code nonetheless.

    Posted: 20 Nov 2020 07:22 PM PST

    Comboing Nidoqueen from Relentless Flame with Garchomp instead of Charizard?

    Posted: 20 Nov 2020 11:31 PM PST

    I had this idea come up because Garchomp seems faster than Charizard, but is the idea even viable to begin with? Garchomp would be dealing 100 damage, or 200 if you happen to have Cynthia. Charizard would be dealing 130 damage, or 180 if you happen to have an extra Fire Energy laying around. So it looks like Charizard is more consistent, but comes with some minor costs and isn't necessarily as fast to bring out. With Garchomp brought out by Nidoqueen, you could just have a deck of Fighting Energy cards, but would that be practical, or is there a weakness that I'm not thinking of?

    submitted by /u/Agniflame
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    Infuriating...

    Posted: 20 Nov 2020 04:05 PM PST

    This is my dragon deck, with 7 basic energy, plus a playset of both DCE and DDEs. And that's the hand I drew after 2 mulligans.

    But it had a happy ending. His Eternatus VMAX did 200 damage to my Lucario-GX, which turned around and used its Cantakerous Beatdown attack to deal 1200 damage.

    He put up another E-VMAX which I took out in two shots with a Garchomp+Cynthia Royal Blades attack.

    https://preview.redd.it/8kinbjdoih061.jpg?width=1696&format=pjpg&auto=webp&s=6584eff34611a2d8b1ef3347e27883d7a6bf6626

    submitted by /u/nineinchgod
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    Need help completing a collection.

    Posted: 20 Nov 2020 11:06 AM PST

    Hi!

    One day, about two months ago, I realized that most Charizard cards are quite cheap in PTCGO, because most of them are rather useless. So, I decided that I would go on a mission to obtain every single one. The first 85% of the journey was pretty easy, but I'm having a hard time finding the last couple that I need.

    I'm down to nine Charizards left. I need:

    Team Up 14/181 Reverse

    Dragon Majesty 3/70 Holo

    Dragon Majesty 3/70 Reverse

    Evolutions 11/108 STAMPED

    Flashfire EX 12/106 (can't tell if it's the one from the battle arena deck or the one from the set, they're identical except for different foil pattern)

    Flashfire FA EX 100/106

    Flashfire M EX Gold 107/106

    Charizard EX XY29

    Legendary Treasures 19/113 Reverse

    If you have these sitting around in your collection and you don't particularly care about them, PLEASE let me know. I've come too far to be satisfied with not completing the collection. Thank you for your time.

    submitted by /u/nayseloid
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    New player looking to get into standard

    Posted: 20 Nov 2020 10:31 AM PST

    Hello! I started playing tcg about a week ago and after playing a bunch of theme format, I decided to buy a trainers toolbox and some bulk codes to start my standard collection. I so far have put together pikarom and blacephalon decks, after watching some content creators like tricky gym, I really liked how the decks looked. My question though, is what other top meta decks should I look at building to grow my collection. I've seen loads of new decks like whimsicott or charizard, but I'm not really sure if they would actually be viable, or if its just a deck someone put together for content, and they're a great player so they can get away with playing weaker decks.

    submitted by /u/WeAreKarnage
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    Code cards

    Posted: 20 Nov 2020 12:22 PM PST

    First 12 to comment get a code card. One lucky person will get 2 code cards.

    Edit: All codes claimed, thanks to everyone that stopped by. Y'all have a good day.

    submitted by /u/thefifthdollar
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    I'm just a starter!

    Posted: 20 Nov 2020 02:48 PM PST

    What is the trading price of a greninja with water shuriken ability, in the market?

    submitted by /u/Emergentcobra46
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    Weavile is far better than Zoroark in Eternatus decks

    Posted: 20 Nov 2020 04:32 PM PST

    Zororak gives constency? You know what else gives consistency? Having a lot more deck space because you don have to run dark patches, clunky mutliple stage 1s, and you get to play way less energies. Weavile enables the usage of max potions, expansive attackers like guzzlord, Umbreon Darkrai, is far easier to set up and makes sure you never whiff attacks. I mean, 70% of the times people only get to set up 1 Zoroark, which is kinda underwhelming. He is not even a good alternative attacker as he has the exact same attack, for the exact same amout of energies but it does 50% less damage. You can't even afford to run eggs, since if you start with it / gets target whistled you are basically road blocking yourself. Beat up sneasel could also be a viable attacker against decidueye. The only good thing about Zoroark is the fact that it helps against low size Ns, but thats it.

    submitted by /u/Arkaidan8
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    Trainer challenges not saving wins?

    Posted: 20 Nov 2020 12:39 PM PST

    Im new, and I won't the first 4 trainers with all 3 decks this AM. When I went back in it only saved one win on the first one. Is there a manual save option and did I do something wrong? I just wanna get enough coins to get a deck and play versus

    submitted by /u/HersheysTogekiss
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    Booster box full of codes from evolution vv cp

    Posted: 20 Nov 2020 12:25 PM PST

    If anyone is interested I'm trying to get rid of them for cheap

    submitted by /u/nybarryny
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