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    Wednesday, June 24, 2020

    Pokémon TCG Didn’t get any evolutions or other Pokemon the whole game other than ralts and spammed psy bolt till the guy quit

    Pokémon TCG Didn’t get any evolutions or other Pokemon the whole game other than ralts and spammed psy bolt till the guy quit


    Didn’t get any evolutions or other Pokemon the whole game other than ralts and spammed psy bolt till the guy quit

    Posted: 24 Jun 2020 12:04 AM PDT

    Top 10 most expensive PTCGO cards in standard

    Posted: 24 Jun 2020 01:14 AM PDT

    It's been a while since I've done one of these, but here it is. The top 10 most expensive cards in PTCGO that are LEGAL FOR STANDARD PLAY. Do NOT take these prices as gospel. With higher priced cards, prices fluctuate quite a bit and some of these cards in particular have seen massive price increases over the last two weeks. The values displayed here are in Rebel Clash equivalent packs. I may have forgotten a card or two, so please comment if you know or think that I missed something.

    1. SR Quick Ball – 74 packs
    We have a new king! Basically since the fall of SR Fairy Energy early in the year, SR Darkness Energy has retained the throne of most expensive card in standard (outside of opening weekend megahype for new cards). For the longest time Quick Ball was around 20 packs (back in the SSH days), then climbed to around 40, which seemed to be a stable price for a while. Then over just the last two weeks it has absolutely exploded and currently sits at roughly 74 packs and climbing every day. Of course this should not be taken to mean that it will continue to climb. Basically nobody knows if it will, but there's no doubt that SR Quick Ball is basically the staple of staples – an easy 4 of in pretty much every deck.

    2. SR basic energies – 15-70 packs
    Since I don't want SR energies to clutter this list, I have them grouped here. Basic SR energies are perennial investor favourites as they will ALWAYS remain standard legal and will always be relevant in deck building. They range in value from 15-16 packs for SR Fairy Energy (which used to be king with an alltime high value of 130-140 packs last year, but dropped heavily due to the fairy type being outphased, showing that even SR energies aren't truly safe investments) to SR Darkness Energy at roughly 70 packs at the moment. SR Darkness has increased of late due to Eternatus hype, but is still below it's alltime high of around 100 packs late last year. As a point of interest, SR Fire Energy has seen a huge increase over the last few days and I have no idea why.

    3. Switch (HGSS reverse foil) - 40 packs
    Forgot this in the first version. Switch is super popular and the most expensive switch is the reverse foil one from HGSS era, which is standard legal because Switch is standard legal. The price of this is virtually impossible to estimate so take the 40 pack estimate with a grain of salt.

    4. Pokémon Communication (HGSS reverse foil) - 28 packs
    Like Switch was also forgotten in the first version. Pokémon Communication isn't not played THAT heavily, but any HGSS era reverse foil that is standard legal is going to be quite expensive. As with Switch, this price is pretty much up in the air.

    5. SR Scoop Up Net – 25 packs
    The most ubiquitous item card from Rebel Clash has seen a rise of late and honestly, it looks pretty good going forward. The card is bonkers good in both standard and expanded. The risk involved in investing in this card is not that it will fall out of fashion, but rather concerns that the banhammer might hit this card, particularly if somebody discovers some truly degenerate combo. It is worth noting that Shaymin-EX took a huge value dive when the similar Crobat V was announced, but has since rebounded heavily once people realized that Shaymin-EX works with Scoop Up Net (and can be used multiple times a turn), which Crobat V does not.

    6. Rare Candy (HGSS reverse foil) - 25 packs
    Same as with Switch and Pokecom. It's a reverse foil HGSS trainer that is standard legal. It is going to be expensive and it is going to be hard to estimate its value.

    7. Dedenne-GX – 21-26 packs
    This is gonna age badly, but currently the price of the various versions of the most important consistency card in the game varies from 21-22 packs for the RA to roughly 26 for the RR. The trainer toolkit hits in a matter of days though, so then you can throw these prices out the window. What happens to the price longterm is anybody's guess.

    8. SR Crushing Hammer – 21 packs
    A very annoying, but highly effective card that keep getting reprinted, so the danger of rotation isn't much of a concern. It is prone to price swings, of course, as metas with loads of energy recursion isn't scared of this. Currently Dragapult Vmax and ADP really really hates this card, so that probably goes a long way to explain the current high price point.

    9. Dragapult Vmax – 19,5 packs
    The most hyped new pokemon from Rebel Clash and the deck is indeed very good and quite fun to play, IMO. Value has gone up and down a bit, but has typically revolved around a value of 20.

    10. RR Zacian V – 19 packs
    At a similar value, here is the most hyped pokemon from Sword & Shield base set. This is for the beautiful "gold" rainbow rare Zacian V, which is considerably more expensive than the regular Zacian V.

    submitted by /u/Aquarius1975
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    New Player Guide (Part 3: Type Profiles) - Grass

    Posted: 23 Jun 2020 04:19 PM PDT

    Hiya, I'm Hyla! This is a continuation of Part 3 of the New Player guide. My goal is to give new players all of the information they need to get started in the game and prepare to play in the Standard format, keeping in mind the August 2020 rotation. If you're just joining, consider checking out the previous posts in the series:

    Theme Deck Guide

    Token / Pack Guide

    Type Profile: Darkness

    Last time, we covered Darkness Pokémon, who gain a lot from the August set and are posed to be a top threat after the rotation. Today, we'll be covering Grass Pokémon, who already have most of their key cards released. Like in the Darkness profile, we'll talk about Grass support, highlight a deck, and then talk about other options. But first, let's see what TPCi says about them in the official rulebook:

    Grass-type Pokémon often have attacks that heal themselves or make their opponents Poisoned.

    Wrong. Healing and status effects are seen on quite a few Grass Pokémon, but, right now, the Grass type's defining strength is Evolution, whether through Abilities, Attacks, or Support. Decks of other types may have a VMAX Pokémon or other Evolution Pokémon, but no type consistently pumps out a board filled with them--especially not Stage 2 Pokémon--as reliably as Grass. If you consider Evolution the heart of the Pokémon franchise, Grass decks might be for you!

    Part 1: Grass Support

    Most Grass support rotates out, but that's OK, because a lot of those cards didn't see play anyway. The one great loss is Net Ball, which players will need to find a way to replace. Here are the cards I consider worth highlighting:

    Turffield Stadium allows you to get an Evolution Pokémon every turn. Grab a Stage 2 Pokémon if you have a Rare Candy in hand, or a Stage 1 if you don't.

    Rowlet & Alolan Exeggutor GX Normally, I'd only include Trainers in this section, but this card lets you accelerate to any Stage 2 Grass Pokémon on your first attacking turn of the game, and does so without even needing an Energy. It's a great card that can enable experimentation for any Evolved Grass Pokémon.

    Eldegoss V isn't support for Grass Types, but it is a Grass Type Support. It lets you discard supporters early in the match, like Boss's Orders, without having to worry about finding another copy later.

    Part 2: Deck Highlight - Boom Box

    Currently, the most popular grass deck is Boom Box, combining Rillaboom with Rillaboom V/MAX and some other attackers. Looking forward to the August set, there are eyes on Decidueye, whose Ability makes it immune to damage from Pokémon V and Pokémon GX. This is likely to get its own deck built entirely around it, but the list I'm presenting is going to attempt to both include Decidueye and mitigate the loss of Net Ball at the same time. Like last time, this is a rough deck list meant to be used as an example, rather than a refined, proven list.

    Pokémon (20)

    • 3 Grookey

    • 2 Thwackey

    • 2 Rillaboom - A powerful effect that fetches Energy straight from the deck. It has great synergy with Rowlet & Alolan Exeggutor GX, coming into play on turn one through Super Growth and then using Voltage Beat on following turns to power up the GX attack.

    • 2 Rowlet & Alolan Exeggutor GX - Use Super Growth to get out your Stage 2 Pokémon. Mid-game, try to use Tropical Hour GX to remove the opponent's energy from the board while potentially picking up a KO in the process. This is a huge momentum shift that can instantly win the game against if timed right. Keep your matchups in mind, though; a Fire deck can use Welder to get right back into things, but PikaRom can't accelerate if they've already used Tapu Koko Prism Star. If Tropical Hour GX isn't great in the matchup, spend your energy attachments powering up a different Pokémon instead.

    • 2 Rowlet

    • 1 Dartrix - With only one copy, it might get prized. The first time you check your deck during the game (such as with Quick Ball), take a second to see if it is around. Figuring out what your prizes are is a good habit to get into, and the best way to start is by looking for your one-ofs. If it does happen, though, we can still get to Decidueye via Rare Candy.

    • 2 Decidueye As mentioned before, this Pokémon won't take damage from Pokémon V or Pokémon GX. If you focus down the opponent's backup attackers early, Decidueye can close out the game. Its attack also bench snipes two Pokémon for 20, so you might be able to snag an extra KO on a weakened Pokémon. This card pairs nicely with Rillaboom, as you only need one Voltage Beat to attack.

    • 2 Rillaboom V - The main draw here is just to evolve into Rillaboom VMAX, but Wood Hammer can do work on its own, and Forest Feast is useable if you have otherwise bricked.

    • 2 Rillaboom VMAX Max Beating deals up to 280 damage, and the discard cost is mitigated by Voltage Beat from your regular Rillaboom.

    • 2 Crobat V (Unreleased) - For those of you that didn't check out the Darkness Type Profile, Crobat V's effect lets you draw until you have 6 cards in hand, but you can only use it once per turn, similar to Dedenne GX's Dedechange. Because this deck runs a lot of Evolution Pokémon, discarding your hand with Dedenne can be dangerous. Crobat V offers an alternative option, while also boasting 180HP, putting it out of range of Cramorant V's Spit Shot and Pikachu & Zekrom GX's Tag Bolt bench snipe.

    Trainer (28)

    • 3 Marnie - With the rotation of Cynthia, Marnie becomes the best "shuffle and draw" effect around. Just be mindful of using it if you're going to be giving the opponent additional cards in their hand.

    • 2 Boss's Orders - Staple card. Gusting is one of the only ways to directly interact with your opponent in the game, and it is the most reliable.

    • 1 Piers (Unreleased) - As we are running Crobat, we can run Piers as a way to search it out, essentially turning Piers into a Lillie that also provides an Energy card. The ability to search out Special Energy also allows us to include Capture Energy, a key part of our turn one strategy.

    • 1 Guzma & Hala - Getting Turffield Stadium and Energy would be worth it even without the Tool, so this card is pretty good.

    • 1 Mallow & Lana - Your Pokémon are bulky, and Mallow & Lana can let them take another hit. In the worst case scenario, you can use it as a Switch to retreat something stranded in the Active slot.

    • 4 Quick Ball - The deck relies on getting Grookey and Rolwet & Alolan Exeggutor GX onto the field turn one. Get whichever one you're missing. If you don't have either, get Grookey, because there are more copies of the other when you factor in Tag Call, meaning you are more likely to get it when drawing from Crobat V or a Supporter.

    • 2 Turffield Stadium - Lets you consistently evolve your Pokémon. It may not seem like it provides much value on turn one, but you can combo it with...

    • 2 Pokémon Communication - Searches for any Pokémon you need, including Crobat V to replenish your hand.

    • 3 Switch - Switch out a damaged Pokémon to bring in a secondary attacker, or combine it with Mallow & Lana to get your healed attacker back in. This is also useful for curing any status conditions you get hit by.

    • 2 Rare Candy - Combos with Turffield Stadium to get out either of your Stage 2 Pokémon without having to wait a turn for the Stage 1.

    • 4 Tag Call - Your best card turn one. Grab Rowlet & Exeggutor GX along with Guzma & Hala. Use Guzma & Hala with the discard effect to get Air Balloon, Turffield Stadium and Capture Energy. Equip Air Balloon to your Active Pokémon. If your active Pokémon is Rillaboom V, attach the Capture Energy to it. Otherwise, attach the energy to Rowlet & Alolan Exeggutor GX. Either way, use the effect to bench Grookey. Finally, Retreat to send in Rowlet & Alolan Exeggutor GX and use Super Growth. You don't run enough targets to use all 4 copies effectively, but if you have a dead Tag Call later in the game, you can intentionally fail the search to clear them from your hand, allowing you to replace them with new cards via Crobat V.

    • 1 Ordinary Rod - The Pokémon recycling effect can give you a late-game Crobat V if they prematurely gust it for a KO. However, the main draw is adding two energy back into the deck, allowing you to use Voltage Beat again. With Energy Recycler and Energy Recycle System both rotating out, this is the best deck refresh option I found.

    • 1 Big Charm - Attach it based on whatever you need for the matchup. For example, Big Charm gives Rowlet & Alolan Exeggutor 300HP, putting it out of OHKO range of Eternatus VMAX.

    • 1 Air Balloon

    Energy: 12

    • 9 Grass Energy

    • 2 Capture Energy - Being reliant on evolving, this deck is make or break on getting a Rowlet & Alolan Exeggutor GX and a Grookey onto the field turn one. With the rotation of Nest Ball, we can rely on Capture Energy instead, grabbing it with Piers or Guzma & Hala.

    • 1 Weakness Guard Energy - Fire decks are likely to fall off somewhat after the rotation, but it will likely be around in some form. With multiple ways to search out Special Energy, so the 1-of tech is worth the slot.

    Putting it all together, the deck plays like this:

    Pre-Match: If you get the chance, go second whenever you can. Attacking on the first turn is important!

    Turn 1: Put Rowlet & Alolan Exeggutor GX into the active slot with a Grookey on the bench. Use Super Growth to get a Voltage Beat Rillaboom.

    Turn 2: Use Voltage Beat to power up Rowlet & Alolan Exeggutor GX and attack. Begin setting up your second Rillaboom, and start working on a Decidueye if it helps in the matchup. Also try to get a Rillaboom V out. If you think you're in danger of a KO, consider using Mallow & Lana to heal.

    Turn 3: Try to get your second Rillaboom online, as well as evolving into Rillaboom VMAX. Depending on the board state, either use your GX attack to slow down your opponent or bring in Rillaboom VMAX.

    Turn 4: Start working towards closing out the game. Use Boss's Orders to bring in previously damaged Pokémon and/or wall out the opponent with Decidueye.

    Overall, Grass feels like a strong, but balanced type. In the current meta, this makes it...one of the weaker types, as Lightning and Fire can accelerate energy with their Basic Pokémon, Darkness decks can rely on single-prize attackers, and Metal decks parnter with Jirachi Prism Star or Arceus & Dialga & Palkia GX to take extra prizes for free. The good news is that several of the top decks lose more to the rotation than Grass does. Lightning goes without Electropower, Fire goes without Fiery Flint, and Metal loses Jirachi Prism Star. In relative terms, Grass should start to catch up to the other currently existing decks. On the other hand, new decks like Eternatus VMAX are also being introduced, which ramp up their damage output faster and are generally more consistent, and being weak to Fire is a bad place to be, as several Fire decks continue to compete even without Fiery Flint, such as those based on Cinderace VMAX or Reshiram & Charizard GX. Time will tell where Grass ends up on the totem pole!

    Part 3: Other Options

    For players that want to try experimenting, here are some other Grass cards of varying levels of viability and interest.

    Celebi & Venusaur GX has a GX attack that allows you to shuffle your discard pile back into the deck. This can be used in the highlighted Boom Box deck as a way to recover some Energy mid-game. It could be used in other decks, but you'll need to keep in mind the steep energy costs behind its attacks.

    Shaymin Prism Star is another card you may wish to include in your Boom Box decks. Able to attack with just one Voltage Beat, you can score KOs while your three-prize attackers stay on the bench. This can give you an advantage in the prize trade, making them take 3 Knockouts instead of 2 (1 Tag Team & 1 VMAX) to win the game.

    Beedrill has an attack that allows you to KO itself and the opposing Pokémon, as long as Beedrill has taken damage. Against Tag Team GX or VMAX Pokémon, this sets up a prize trade that will put out on top. To get damage on the card, you could combo a Pokémon with free retreat with Spikemuth with Jynx, whose ability lets you move one of the damage counters over to Beedrill. You may also be able to use Lillie's Poké Doll to slow down the rate at which they take prizes. Lastly, you'll want to fill the deck with ways to search out Weedle/Beedrill, as you need to be constantly evolving Weedle every turn (preferably with Rare Candy) to win the game.

    Pinsir has a 25% chance to instantly KO the opponent's Pokémon. In addition, with two Colorless in the attack requirement, you could power up a Pinsir in one turn with Welder and a manual attachment. To boost your odds, Glimwood Tangle (Unreleased) lets you redo your flip if you fail, and Will lets you rig one of the two coins. The deck can pull out some wins...if you're feeling lucky.

    Pheramosa & Buzzwole GX has an attack that lets you take 3 extra prize cards if you can score a KO with it. If you can knock out a Pokémon GX or Pokémon V, you win the game with just one knockout. You need to have 8 energy equipped, so consider engines like Welder, Volcanion, Butterfree, or Eldegoss to boost your attach rate. You'll also want a secondary attacker like Kartana to bring the opponent's HP below 50, and a variety of gusting effects.

    Leavanny doesn't form a deck by itself, but it could combine itself with other healing or mitigation-based cards like Vileplume GX to form a slower, defensive deck.

    Sunflora can be used in a Grass or Fire deck to use atacks that are typically too expensive to pay for. The card is very slow, though, requiring you set up a Stage 1 and then attack with it first.

    Venusaur & Snivy GX allows you to Gust opponent's Pokémon by attaching energy to it. This would be great in the Boom Box deck, but it has weak attacks and needs to be the Active Pokémon for the effect to work.

    Venomoth GX can fire off 190 damage attacks or become immune to basic Pokémon based on the Supporter card you play.

    Decidueye can use Tracking Shot to OHKO Jirachi and Galarian Zigzagoon that have been pinged by your own Galarian Zigzagoon, and it can pick up KOs that you miss with your primary attackers. If you're running a deck with the GX/Tag Team-immune Decidueye mentioned before, it might be worth running one of these as well.

    Sawsbuck lets you draw a card each turn. On the surface, this is a better effect than Oranguru, but it requires 2 deck slots (Deerling + Sawsbuck) and doesn't let you "hide" cards away from an opponent's Marnie.

    Orbeetle lets you stack the opponent's deck and can be used in control decks, like the Malamar VMAX deck discussed during the Darkness Type Profile.

    Flapple can deal spread damage with its ability, but is almost entirely outclassed by Galarian Zigzagoon, especially with the advent of Scoop Up Net. Appletun is a reuseable Pokémon Catcher, but only works on Basic Pokémon

    Butterfree VMAX (Unreleased) comes out in August. Combined with either Cradily or Retreat-Boosting effects like Absol and Galar Mine, players will be forced to use Switch to cure the Confusion or risk failing their attack. While a powerful effect, most decks run four copies of Switch, and some even run Mallow & Lana on top of that. This could be overcome, but Butterfree has a terrible matchup against Eternatus VMAX, missing the 2HKO even with Poison Damage and struggling to benefit from Confusion as Hide Dark Energy provides free retreat. To boost the damage, you could consider Parasect. If VMAX Pokémon aren't your thing, there is a weaker Butterfree with a similar effect.

    Tsareena (Unreleased) is also coming out in the August set, with an attack dealing 20x attached Energy. Unfortunately, but it struggles to match the speed and power of Cramorant V. Even with support from Turffield and Rowlet & Alolan Exeggutor GX, the card isn't worth three slots in the deck. The second attack returns an Energy card to the opponent's hand, and could form a basis for its own deck, but it would struggle to compete as an archetype against other options like the Rhyperior V coming out in the same set.

    Golisopod (Unreleased) is the last of the three cards coming out in the August set. For two colorless (a single Twin Energy or Welder), it deals 30 damage, +50 more for each of the opponent's Pokémon V or Pokémon GX. Between main attackers, Dedenne GX, and Crobat V, this attack will frequently be hitting for 180, making it a potential tech against decks weak to Grass. However, with the main Water and Darkness decks being weak to Electric and Fighting instead, the card might take some time to find its place. Additionally, as a Stage 1 Pokémon, it takes up twice as many deck slots as other tech cards, has a better chance of being prized, and cannot go online on the turn the Basic Pokémon is benched.

    Part 4: Conclusion

    That about wraps up the Grass Type! Did I miss an interesting card? Is there a type you'd like me to focus on next? Let me know in the comments! Until then, smell ya later!

    submitted by /u/Hylaster
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    Be nice, be grateful and have fun ok!

    Posted: 23 Jun 2020 11:11 PM PDT

    hi all.

    quick rant/sharing. so i had a new buddy (my first i hope) who needs a VMAX (not mentioning what), but can't afford it and told me he/she was just a kid; after a few days later, i help by trading and got that VMAX to give (yes!) when that pal comes online once again.

    so today, it happened. i had a match, and then i traded my VMAX for his Rare, which I don't mind at all. so what happened then? i didn't really get any thank you, and guessed what.. suddenly, another request for trade for a V-Poke that is not expensive in exchange for some rares.

    Come on.. i think Poke players like us deserve better pals/friends. I hope this platform is not swarming with snipers (or I hope my buddy is indeed, a genuine good buddy); how Ash, Misty and Brock walked together is how we should all play this game, ok.

    Cheers!

    p.s. hope to hear some insights or sharing of similar experiences.. need time to heal now.

    submitted by /u/miyantur
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    my friend and i got pokémon cards and we don’t play online so here y’all go

    Posted: 23 Jun 2020 05:52 PM PDT

    Server Update | Jun. 23, 2020

    Posted: 23 Jun 2020 10:54 AM PDT

    https://forums.pokemontcg.com/topic/75391-server-update-jun-23-2020/

    On June 23, 2020 the Pokémon TCG Online game server was updated with the following changes:

    • Black Market Prism Star (TEU #134): The attacking player now takes the correct number of Prize cards if the effect of their attack removes all of the {D} Energy from the opponent's {D} Pokémon that will be Knocked Out by the damage from that same attack.
    • Guzma (BUS #115, 143, SV84): The active player is no longer able to switch their Active Pokémon after an effect prevented the opponent's Benched Pokémon from being switched with their Active Pokémon.
    • Leafeon-GX (UPR #13, 139, 157, SV46, BSP SM146): Grand Bloom GX now allows Basic Pokémon that entered play during the current turn to be evolved.
    • Rowlet & Alolan Exeggutor-GX (UNM #1, 214, 215, 237): Super Growth now allows Pokémon that entered play during the current turn to be evolved.
    submitted by /u/Mathis_TCGO
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    Spare battle deck code

    Posted: 23 Jun 2020 10:26 PM PDT

    Hi guys, I accidentally purchased two reshizard battle deck codes instead of one so I just thought I would give the other one away.

    I was just going to post the image of the code but I want to make sure someone gets it who actually needs it.

    Please comment if you are in need and I will message you the code. First come first served.

    Thanks everyone

    submitted by /u/evildrpork
    [link] [comments]

    Three PTCGO Codes to give away

    Posted: 24 Jun 2020 04:59 AM PDT

    Hello fellow Pokemon lovers!
    Some time ago I bought one of the Pokemon tcg poke ball and got three codes with it from the following sets:
    - Sun & Moon - Crimson Invasion

    - XY - BREAKthrough Booster

    - Sun & Moon - Buring Shadows

    As I don't play the TCG at all and the rules sugest a contest, I want to give the codes away. I'll give the codes to the first person uploading a foto of himself/herself having a Pokemon related tattoo! As I got one myself some weeks ago I'd love to spread some ink love among you guys!

    To qualify, the picture you take and upload needs to fullfill these requirements:
    - The Tattoo must be on the picture
    - The picture must contain a sheet or piece of paper with your reddit user name and todays date on it
    - Both your name and the date should be writen by hand!

    I wish everyone good luck and hope to see some nice art pieces!

    submitted by /u/Obito_uchiwa
    [link] [comments]

    Best Partner for Malamar and Necrozma-GX in Expanded?

    Posted: 24 Jun 2020 02:49 AM PDT

    Looking to upgrade the following list. It definitely need extra attackers since Necrozma-GX is very inefficient at trading with 1 prize attackers.

    Latest changes to the deck have been:
    Adding in Bide Barricade Wobbuffet to have longer time to set up first attacker
    Mew + Distortion Door Giratina-> Espeon & Deoxys-GX + Lunala Prism Star

    In general, Wobuffet does not feel like an acceptable attacker in expanded. I don't own any Spell Tags but I suspect that it would be underpowered for expanded.

    Hoping to keep upgrades to <= 2 RCL but would consider a more expensive attacker. Thanks!

    ****** Pokémon Trading Card Game Deck List ******

    ##Pokémon - 17

    * 1 Dawn Wings Necrozma-GX UPR 63

    * 1 Espeon & Deoxys-GX PR-SM 240

    * 4 Inkay FLI 50

    * 1 Lunala {*} UPR 62

    * 2 Necrozma-GX BUS 63

    * 1 Tapu Lele-GX GRI 60

    * 3 Wobbuffet PHF 36

    * 4 Malamar FLI 51

    ##Trainer Cards - 30

    * 1 Computer Search BCR 137

    * 4 Mysterious Treasure FLI 113

    * 1 N DEX 96

    * 4 Quick Ball SSH 179

    * 1 Brigette BKT 134

    * 3 Cynthia UPR 119

    * 1 Guzma BUS 115

    * 4 Max Elixir BKP 102

    * 4 Professor's Research SSH 178

    * 3 Float Stone BKT 137

    * 4 VS Seeker PHF 109

    ##Energy - 13

    * 13 Psychic Energy SMEnergy 14

    Total Cards - 60

    ****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

    submitted by /u/Dayoni
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    Tips on doing knock out challenges?

    Posted: 23 Jun 2020 10:15 PM PDT

    I like knock out challenges (they give the most rewards like the one today gives me a pack if I knock out like 12 pokemon). Sadly I'm struggling because of the conceding (not making the argument to not concede, though I do have to admit after the 6th concede in a row I am a bit frustrated lol). I've found that for these tasks theme deck duels are the easiest to do since the possibility of your deck completely dominating someone early game is low so you'd at least have a chance to take prize cards before they concede. I was wondering if there were any suggestions on how to make this process faster.

    submitted by /u/vendicvenidic
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    Returning after about 2 years. How to re-establish?

    Posted: 24 Jun 2020 01:42 AM PDT

    Haven't played in like 2 years and pretty sure I had only like 2 theme decks and a few pack codes opened. Pretty sure Im gonna have to start from scratch for standard. Any efficient ways to grind out packs and essentials? Anything would help. Thanks to all. 😁😁

    submitted by /u/SeniorVince
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    Golden quick ball

    Posted: 24 Jun 2020 01:34 AM PDT

    So i am a new player that just started not long ago, i unpacked some packs and got a golden quick ball (tradable). I don't know what to do with it (still new so can't tell tell how much the card is worth) as should i keep it or trade it away? Should i trade with RCL packs or other high rarity cards as i have seen many people offering many packs and cards.

    submitted by /u/wcfungqwe
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    Returning after about a year, come to find my account has basically reset itself. Does this game just purge inactive accounts after so long?

    Posted: 23 Jun 2020 05:20 PM PDT

    My six year old has been showing an interest in this game, due to seeing other people online playing. He just had a recent birthday and got a bunch of cards and codes with them, so I told him about how you can use the codes on ptcgo to get them in that game too.

    I figure I'd let him just use my old account because then he would have an established collection then and be able to have fun with it, but come to find that upon logging in, I'm prompted back with the opening tutorial and then the game acting as if I'm newly starting out.

    Is this supposed to happen? I had a very up to date account back when, with a few of the current meta decks and some expanded fun decks, and would hate to have that all be for nothing.

    Thanks in advance, I guess it wouldn't be the worst thing if he starts from new.

    submitted by /u/KoA-oK
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    favorite legacy decks

    Posted: 23 Jun 2020 10:02 AM PDT

    yes, i know hgss cards are usually bad now, but they give me a sense of nostalgia so i like using them in legacy mode.

    anybody else like playing in legacy? its fine if your decks use bw cards too, anything legacy counts.

    submitted by /u/jello_magmortar
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    What will the Trainer's Toolkit code get you?

    Posted: 23 Jun 2020 05:13 PM PDT

    Hey everyone. Swear I searched for this. Apologies for ignorance if it's obvious to most.

    I'm looking at https://www.pokebeach.com/2020/06/trainers-toolkit-card-list-revealed

    I see it comes with a code. For products like this, does that code usually give you copies of the cards in the toolkit or just some cosmetics or something?

    submitted by /u/SweetSupremacy
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    What’s red some fun rouge decks?

    Posted: 23 Jun 2020 11:09 AM PDT

    I made falinks and had a lot of fun with it, what are some other fun decks that are meta?

    submitted by /u/randolando48
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